Statistical profileOnline
Rust Tournaments | TEST
159.195.206.209:28015 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
71d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 20 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 71d ago.
2. Players
Figure 1: Players on Rust Tournaments | TEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Tournaments | TEST
3000 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of Rust Tournaments | TEST
What the server publishes and what was recorded
| Address | 159.195.206.209:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Aug 2026, 19:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 78 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 124 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 40 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 15 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rust Tournaments | TEST wipe, and how often?
Too few wipes of Rust Tournaments | TEST are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 71 days 12 hours.
Server details
What does the record show for the uptime and current status of Rust Tournaments | TEST?
This release records Rust Tournaments | TEST as online. By its own reported uptime, it restarted about 11 days 15 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does Rust Tournaments | TEST perform?
Average server fps over the last 48 hours was 153, with a low of 113. The world carried up to 50,368 entities, including buildings, deployables and all else. The peak memory use recorded was 6,267 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Rust Tournaments | TEST?
No region is published by Rust Tournaments | TEST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 159.195.206.209:28015 is its address.
Which Rust version is Rust Tournaments | TEST running?
This release lists Rust Tournaments | TEST on Rust network protocol 2632 and build 161125, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Rust Tournaments | TEST?
The present count is 0 players on Rust Tournaments | TEST, out of 20 slots. The seven-day average for this server is 0 players.
What position does Rust Tournaments | TEST hold in the server rankings?
The rank for Rust Tournaments | TEST is #15,339 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does Rust Tournaments | TEST appear among the Rust Census lists and filters?
The Rust Census lists that Rust Tournaments | TEST fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Rust Tournaments | TEST carry?
Read by the game's server browser, Rust Tournaments | TEST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2632 (Protocol): Protocol 2632 is required; a different version cannot join; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for Rust Tournaments | TEST?
The procedural map on Rust Tournaments | TEST is generated by the game, measures 3,000 and carries seed 2147483647. The same size and seed produce the same map; RustMaps shows it from this page.
On Rust Tournaments | TEST, what rules and settings are in force?
The name of Rust Tournaments | TEST carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Rust Tournaments | TEST?
Enter client.connect 159.195.206.209:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2632 | Protocol Protocol 2632 is required; a different version cannot join. |
cs161125 | Build The server runs game build 161125. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.