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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rust Empires Test

158.69.5.16:28023 checked 1h ago

moddedoxidepve
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
158.69.5.16:28023
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 25

0% full

7-day average

0

peak 1

Rank

#9,867

top 44%

Last wipe

13d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 25 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,867 of all ranked servers, the top 44%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Rust Empires Test

Players now and over time, UTC

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

14.1 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

7

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC13d ago 8 – running 0
Wed 14 Oct, 12:32 UTC14d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC42d ago 5 halved by day 2 27.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rust Empires Test

4500 · seed 133856400

Map of Rust Empires Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed133856400
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust Empires Test

What the server publishes and what was recorded

Address158.69.5.16:28023
Region–
Max players25
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 21:09 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average203 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average296 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average75 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average51 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average45 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average82 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Rust Empires Test: what is it?

Rust Empires Test wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 13 days 21 hours.

On Rust Empires Test, what happens on wipe day?

An average of 7 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 16 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Server details

What does the record show for the uptime and current status of Rust Empires Test?

At the latest check, Rust Empires Test was online. By its own reported uptime, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 15 September 2026.

Does Rust Empires Test hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 181; the lowest reading was 121. Buildings, deployables and everything else in the world took the entity count to 125,923. Memory use reached 3,532 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Rust Empires Test based?

No region is published by Rust Empires Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 158.69.5.16:28023 is its address.

What version of Rust has been recorded on Rust Empires Test?

The version in use on Rust Empires Test is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Rust Empires Test?

Rust Empires Test stands at 0 players from 25 slots in this release. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 22:00 UTC: 1 players.

In the rankings of Rust servers, where is Rust Empires Test placed?

The rank for Rust Empires Test is #9,867 on seven-day player hours, in the top 44% of ranked servers.

Lists and tags

Where does Rust Empires Test appear among the Rust Census lists and filters?

These Rust Census lists include Rust Empires Test: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Rust Empires Test: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Rust Empires Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Rust Empires Test?

Size 4,500 and seed 133856400: that is the procedural map on Rust Empires Test, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Rust Empires Test, what rules and settings are in force?

No gather rate is given in the name of Rust Empires Test. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Rust Empires Test?

Enter client.connect 158.69.5.16:28023 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp25Max players 25 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.