Statistical profileOnline
Rust Empires Test
158.69.5.16:28023 checked 1h ago
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1. Main points
Players now
0/ 25
0% full
7-day average
0
peak 1
Rank
#9,867
top 44%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 25 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,867 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Rust Empires Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
14.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
7
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC13d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC14d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC42d ago | 5 | halved by day 2 | 27.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Empires Test
4500 · seed 133856400
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 133856400 |
8. Server characteristics
Table 3: Characteristics of Rust Empires Test
What the server publishes and what was recorded
| Address | 158.69.5.16:28023 |
|---|---|
| Region | – |
| Max players | 25 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Oct 2026, 21:09 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 203 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 296 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 75 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 51 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 45 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 82 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Rust Empires Test: what is it?
Rust Empires Test wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 13 days 21 hours.
On Rust Empires Test, what happens on wipe day?
An average of 7 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 16 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.
Server details
What does the record show for the uptime and current status of Rust Empires Test?
At the latest check, Rust Empires Test was online. By its own reported uptime, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 15 September 2026.
Does Rust Empires Test hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 181; the lowest reading was 121. Buildings, deployables and everything else in the world took the entity count to 125,923. Memory use reached 3,532 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Rust Empires Test based?
No region is published by Rust Empires Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 158.69.5.16:28023 is its address.
What version of Rust has been recorded on Rust Empires Test?
The version in use on Rust Empires Test is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Rust Empires Test?
Rust Empires Test stands at 0 players from 25 slots in this release. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 22:00 UTC: 1 players.
In the rankings of Rust servers, where is Rust Empires Test placed?
The rank for Rust Empires Test is #9,867 on seven-day player hours, in the top 44% of ranked servers.
Lists and tags
Where does Rust Empires Test appear among the Rust Census lists and filters?
These Rust Census lists include Rust Empires Test: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Rust Empires Test: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Rust Empires Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Rust Empires Test?
Size 4,500 and seed 133856400: that is the procedural map on Rust Empires Test, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Rust Empires Test, what rules and settings are in force?
No gather rate is given in the name of Rust Empires Test. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Rust Empires Test?
Enter client.connect 158.69.5.16:28023 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp25 | Max players 25 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
