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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,442 players on 11,620 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Dev Server

158.69.226.187:28015 checked 13m ago

moddedoxide
Release date
Next release
In five minutes (06:45 UTC)
Source
Live server queries
Server address
158.69.226.187:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 1

Rank

#14,171

top 64%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,171 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Dev Server

Players now and over time, UTC

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304007:0016:0001:0010:0020:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC26d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dev Server

4500 · seed 663008107

Map of Dev Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed663008107
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Dev Server

What the server publishes and what was recorded

Address158.69.226.187:28015
Region–
Max players–
Group limit30 max
Wipe schedule–
Last wipe2 Oct 2026, 10:20 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average65 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average31 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Dev Server wipe, and how often?

With too few wipes of Dev Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 20 hours have passed since this world was made.

What should you expect on wipe day at Dev Server?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Server details

How reliable is Dev Server, and is it online now?

This release records Dev Server as online. About 18 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

How well does Dev Server perform?

Over the last 48 hours, server fps averaged 30; the lowest reading was 30. The world carried up to 30,526 entities, including buildings, deployables and all else. The peak memory use recorded was 3,899 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Dev Server run from?

A region is not published by Dev Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 158.69.226.187:28015 it is addressed.

On which Rust version does Dev Server operate?

The version in use on Dev Server is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Dev Server?

The figures for this release show 0 players on Dev Server at present. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 05:00 UTC, the busiest hour of the last 48.

What position does Dev Server hold in the server rankings?

For seven-day player hours, Dev Server is ranked #14,171, placing it in the top 64% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Dev Server?

The Rust Census lists that Dev Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Dev Server?

These are the tags Dev Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp0 (Max players): The server holds 0 slots; ts30 (Group limit): The limit is 30 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Dev Server?

The procedural map on Dev Server is generated by the game, measures 4,500 and carries seed 663008107. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Dev Server?

The name of Dev Server carries no gather rate. The group limit is 30 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join Dev Server?

Enter client.connect 158.69.226.187:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp0Max players The server holds 0 slots.
ts30Group limit The limit is 30 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.