Statistical profileOnline
Shenanigans Crew Server
157.85.92.54:20557 checked 8m ago
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1. Main points
Players now
2/ 12
17% full
7-day average
1
peak 3
Rank
#3,383
top 15%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 2 players on it, 17% of its 12 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #3,383 of all ranked servers, the top 15%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Shenanigans Crew Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 7
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:03 UTC11d ago | 3 | – | running | 0 |
| Fri 2 Oct, 14:52 UTC26d ago | 5 | halved by day 7 | 14.3 days | 0 |
| Thu 1 Oct, 21:39 UTC FW27d ago | 5 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Shenanigans Crew Server
What the server publishes and what was recorded
| Address | 157.85.92.54:20557 |
|---|---|
| Region | – |
| Max players | 12 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 23:03 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 62 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Shenanigans Crew Server wipe, and how often?
Wipes on Shenanigans Crew Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 11 days 23 hours ago.
On Shenanigans Crew Server, what happens on wipe day?
An average of 4 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 27 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 7.
Server details
How reliable is Shenanigans Crew Server, and is it online now?
At the latest check, Shenanigans Crew Server was online. The uptime it reports puts the last restart at about 55 minutes ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 September 2026.
How well does Shenanigans Crew Server perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 50,612. The peak memory use recorded was 3,564 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Shenanigans Crew Server based?
No region is given by Shenanigans Crew Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 157.85.92.54:20557 is its address.
What version of Rust has been recorded on Shenanigans Crew Server?
Rust network protocol 2635 and build 168909 on Linux is the version Shenanigans Crew Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Shenanigans Crew Server carry?
At counting time Shenanigans Crew Server recorded 2 players across 12 slots. This release records a seven-day average of 1 players and a peak of 3. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 3 players.
How does Shenanigans Crew Server compare with other servers in the rankings?
For seven-day player hours, Shenanigans Crew Server is ranked #3,383, placing it in the top 15% of all ranked servers.
Lists and tags
Where does Shenanigans Crew Server appear among the Rust Census lists and filters?
The Rust Census lists that Shenanigans Crew Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Shenanigans Crew Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp12 (Max players): 12 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Shenanigans Crew Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Shenanigans Crew Server?
The procedural map on Shenanigans Crew Server is generated by the game, measures 3,000 and carries seed 5000. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Shenanigans Crew Server configured, and what rules does it keep?
The name of Shenanigans Crew Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Shenanigans Crew Server?
You can open the console in Rust with F1 and enter client.connect 157.85.92.54:20557; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp12 | Max players 12 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.