Statistical profileOnline
Just Rust
157.85.92.227:28015 checked 1h ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,693
top 26%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,693 of all ranked servers, the top 26%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Just Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
2.4 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 4 | – | running | 0 |
| Tue 29 Sep, 08:10 UTC29d ago | 1 | halved by day 1 | 2.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Just Rust
3500 · seed 1296125480
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1296125480 |
8. Server characteristics
Table 3: Characteristics of Just Rust
What the server publishes and what was recorded
| Address | 157.85.92.227:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:14 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 203 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 296 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 75 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 51 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 45 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 82 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Just Rust?
The rhythm of Just Rust's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 27 days.
How is wipe day run on Just Rust?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 9 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server details
Is Just Rust up, and how well has it held up?
This release records Just Rust as online. The uptime it reports puts the last restart at about 6 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 13 September 2026.
Does Just Rust hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 162 server fps and a minimum of 63. The world carried up to 75,629 entities, including buildings, deployables and all else. Memory use reached 3,701 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Just Rust run from?
No region is given by Just Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.92.227:28015 it is addressed.
Which Rust version is Just Rust running?
Rust network protocol 2635 and build 168909 on Linux is the version Just Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Just Rust carry?
The present count is 0 players on Just Rust, out of 40 slots. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.
How does Just Rust compare with other servers in the rankings?
For seven-day player hours, Just Rust is ranked #5,693, placing it in the top 26% of all ranked servers.
Tags, lists
Where does Just Rust appear among the Rust Census lists and filters?
Included in these Rust Census lists is Just Rust: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Just Rust: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Just Rust publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Just Rust?
Size 3,500 and seed 1296125480: that is the procedural map on Just Rust, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Just Rust configured, and what rules does it keep?
No gather rate is given in the name of Just Rust. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Just Rust?
You can open the console in Rust with F1 and enter client.connect 157.85.92.227:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.