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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,700 players on 11,793 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TheDuckPond

157.85.92.105:21010 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (22:15 UTC)
Source
Live server queries
Server address
157.85.92.105:21010
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,276

top 69%

Last wipe

17d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,276 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 17d ago.

2. Players

Figure 1: Players on TheDuckPond

Players now and over time, UTC

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020023:0008:0017:0003:0012:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of TheDuckPond

4250 · seed 142150012

Map of TheDuckPond

Table 2: The world

As the server publishes it

MapProcedural Map
Size4250
Seed142150012
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TheDuckPond

What the server publishes and what was recorded

Address157.85.92.105:21010
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 23:01 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average86 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average32 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average86 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average309 / 350

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on TheDuckPond?

With too few wipes of TheDuckPond on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 17 days 23 hours ago.

Server record

Is TheDuckPond up, and how well has it held up?

This release records TheDuckPond as online. By its own reported uptime, it restarted about 5 hours ago. A total of 64 of 168 hours were up over 7 full days, which is 38% of the time. First recorded by Rust Census on 13 October 2026.

Does TheDuckPond hold a steady frame rate and connection?

Average server fps over the last 48 hours was 120, with a low of 96. The world carried up to 161,889 entities, including buildings, deployables and all else. Memory use reached 4,550 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for TheDuckPond?

No region is given by TheDuckPond. Rust Census does not look up where the machine stands; it shows where a server says it is. At 157.85.92.105:21010 it is addressed.

On which Rust version does TheDuckPond operate?

Rust network protocol 2635 and build 168909 on Linux is the version TheDuckPond runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on TheDuckPond?

The present count is 0 players on TheDuckPond, out of 10 slots. This release gives a seven-day average of 0 players.

What position does TheDuckPond hold in the server rankings?

For seven-day player hours, TheDuckPond is ranked #15,276, placing it in the top 69% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry TheDuckPond?

These Rust Census lists include TheDuckPond: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on TheDuckPond?

Read by the game's server browser, TheDuckPond publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for TheDuckPond?

The procedural map on TheDuckPond is generated by the game, measures 4,250 and carries seed 142150012. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for TheDuckPond?

The name of TheDuckPond carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join TheDuckPond?

Enter client.connect 157.85.92.105:21010 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.