Statistical profileOffline
Mark Test Server
157.85.88.135:20387 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#9,420
top 42%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,420 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Mark Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8.9 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 7
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:58 UTC13d ago | 1 | – | running | 0 |
| Wed 7 Oct, 10:48 UTC22d ago | 1 | halved by day 7 | 8.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Mark Test Server
What the server publishes and what was recorded
| Address | 157.85.88.135:20387 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 09:36 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 160 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 191 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 97 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 230 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 345 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Mark Test Server: what is it?
The rhythm of Mark Test Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 13 days 7 hours ago.
What should you expect on wipe day at Mark Test Server?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 7 in those cases where it did not hold.
Server details
How reliable is Mark Test Server, and is it online now?
The latest count records Mark Test Server as offline, last seen 24 hours ago. By its own reported uptime, it restarted about 32 hours ago. A total of 162 of 168 hours were up over 7 full days, which is 96% of the time. It was first seen by Rust Census on 7 October 2026.
How well does Mark Test Server perform?
The figures for the last 48 hours give an average of 239 server fps and a minimum of 233. Buildings, deployables and everything else in the world took the entity count to 48,895. Memory use reached 3,178 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Mark Test Server run from?
A region is not published by Mark Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 157.85.88.135:20387 is its address.
Which Rust version is Mark Test Server running?
Rust network protocol 2635 and build 168909 on Linux is the version Mark Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Mark Test Server?
At this release Mark Test Server is offline, having last been seen 24 hours ago. Averaged over seven days: 0 players, with a peak of 1.
How does Mark Test Server compare with other servers in the rankings?
The rank for Mark Test Server is #9,420 on seven-day player hours, in the top 42% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Mark Test Server?
The Rust Census lists that Mark Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Mark Test Server: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Mark Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Mark Test Server?
Size 3,000 and seed 50000: that is the procedural map on Mark Test Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Mark Test Server?
No gather rate is recorded for Mark Test Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Mark Test Server?
Enter client.connect 157.85.88.135:20387 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.