Statistical profileOnline
Winterwunderland
157.85.87.43:28449 checked 11m ago
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1. Main points
Players now
0/ 12
0% full
7-day average
0
peak 3
Rank
#7,939
top 36%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 12 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,939 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Winterwunderland
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
5
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:45 UTC25d ago | 5 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Winterwunderland
4000 · seed 509261183
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 509261183 |
8. Server characteristics
Table 3: Characteristics of Winterwunderland
What the server publishes and what was recorded
| Address | 157.85.87.43:28449 |
|---|---|
| Region | – |
| Max players | 12 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 17:59 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Winterwunderland?
With too few wipes of Winterwunderland on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 6 hours ago.
On Winterwunderland, what happens on wipe day?
An average of 5 players attended at peak across recent wipes. On the latest wipe, 7 hours passed before the crowd peaked.
Server details
How reliable is Winterwunderland, and is it online now?
At the latest check, Winterwunderland was online. The uptime it reports puts the last restart at about 2 days 23 hours ago. 143 of 168 hours on across the last 7 full days gives an uptime of 85%. First recorded by Rust Census on 3 October 2026.
How well does Winterwunderland perform?
Over the last 48 hours, server fps averaged 78; the lowest reading was 57. The world carried up to 101,762 entities, including buildings, deployables and all else. The peak memory use recorded was 5,863 MB. Players feel low fps and a rising entity count as lag.
Which location does Winterwunderland run from?
No region is given by Winterwunderland. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.87.43:28449 it is addressed.
On which Rust version does Winterwunderland operate?
This release lists Winterwunderland on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Winterwunderland?
The present count is 0 players on Winterwunderland, out of 12 slots. This release records a seven-day average of 0 players and a peak of 3. An average of 0 players was recorded at 10:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Winterwunderland placed?
The rank for Winterwunderland is #7,939 on seven-day player hours, in the top 36% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Winterwunderland?
The Rust Census lists that Winterwunderland fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Winterwunderland?
These are the tags Winterwunderland publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp12 (Max players): 12 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Winterwunderland?
The procedural map on Winterwunderland is generated by the game, measures 4,000 and carries seed 509261183. The same size and seed produce the same map; RustMaps shows it from this page.
How is Winterwunderland configured, and what rules does it keep?
No gather rate is given in the name of Winterwunderland. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Winterwunderland?
Enter client.connect 157.85.87.43:28449 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp12 | Max players 12 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.