Statistical profileOffline
Meduza Classic Test
157.85.87.35:26698 checked 18d ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 75 slots.
- It ranks #15,841 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Meduza Classic Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
4
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:43 UTC24d ago | 4 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Meduza Classic Test
What the server publishes and what was recorded
| Address | 157.85.87.35:26698 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 09:43 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 121 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 125 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 49 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 23 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Meduza Classic Test wipe, and how often?
The rhythm of Meduza Classic Test's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 24 days 21 hours.
On Meduza Classic Test, what happens on wipe day?
The average busiest point of its recent wipes drew 4 players. On the latest wipe, 6 hours passed before the crowd peaked.
About the server
How reliable is Meduza Classic Test, and is it online now?
Meduza Classic Test is offline at the time of this release; it was last seen 18 days 18 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 3 October 2026.
In which location is Meduza Classic Test based?
No region is published by Meduza Classic Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 157.85.87.35:26698 it is addressed.
On which Rust version does Meduza Classic Test operate?
This release lists Meduza Classic Test on Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Meduza Classic Test carry?
At this release Meduza Classic Test is offline, having last been seen 18 days 18 hours ago.
How does Meduza Classic Test compare with other servers in the rankings?
For seven-day player hours, Meduza Classic Test is ranked #15,841, placing it in the top 72% of all ranked servers.
Tags, lists
Where does Meduza Classic Test appear among the Rust Census lists and filters?
The Rust Census lists that Meduza Classic Test fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Meduza Classic Test?
Read by the game's server browser, Meduza Classic Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Meduza Classic Test?
The procedural map on Meduza Classic Test is generated by the game, measures 5,000 and carries seed 50000. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Meduza Classic Test?
The name of Meduza Classic Test carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Meduza Classic Test?
Enter client.connect 157.85.87.35:26698 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp75 | Max players 75 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.