Statistical profileOnline
Trio weekly The Snail Wills IT!
157.85.86.54:26974 checked 10m ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 1
Rank
#9,078
top 41%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,078 of all ranked servers, the top 41%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Trio weekly The Snail Wills IT!
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.4 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:14 UTC4d ago | 1 | – | running | 0 |
| Sun 4 Oct, 03:36 UTC25d ago | 1 | halved by day 1 | 20.7 days | 1 |
| Fri 2 Oct, 18:24 UTC26d ago | 2 | – | 1.4 days | 0 |
| Tue 29 Sep, 03:45 UTC30d ago | 2 | held half | 3.6 days | 0 |
| Thu 24 Sep, 18:08 UTC34d ago | 0 | – | 4.4 days | 0 |
| Thu 17 Sep, 18:08 UTC41d ago | 0 | – | 7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Trio weekly The Snail Wills IT!
3700 · seed 1255754510
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3700 |
| Seed | 1255754510 |
8. Server characteristics
Table 3: Characteristics of Trio weekly The Snail Wills IT!
What the server publishes and what was recorded
| Address | 157.85.86.54:26974 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 20:14 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 168 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 70 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 18 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 83 on average | 243 / 700 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Trio weekly The Snail Wills IT!?
Wipes on Trio weekly The Snail Wills IT! fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 4 days 16 hours have passed since this world was made.
On Trio weekly The Snail Wills IT!, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If not, it dropped below half by day 1.
About the server
How reliable is Trio weekly The Snail Wills IT!, and is it online now?
Trio weekly The Snail Wills IT! is online at the time of this release. About 4 days 14 hours ago is when it last restarted, according to the uptime it reports. A total of 101 of 168 hours were up over 7 full days, which is 60% of the time. It was first seen by Rust Census on 13 September 2026.
Does Trio weekly The Snail Wills IT! hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 119 server fps and a minimum of 71. Buildings, deployables and everything else in the world took the entity count to 74,695. Memory use reached 5,134 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Trio weekly The Snail Wills IT! based?
No region is given by Trio weekly The Snail Wills IT!. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.86.54:26974 is its address.
On which Rust version does Trio weekly The Snail Wills IT! operate?
This release lists Trio weekly The Snail Wills IT! on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Trio weekly The Snail Wills IT!?
Trio weekly The Snail Wills IT! stands at 0 players from 75 slots in this release. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 05:00 UTC: 1 players.
How does Trio weekly The Snail Wills IT! compare with other servers in the rankings?
For seven-day player hours, Trio weekly The Snail Wills IT! is ranked #9,078, placing it in the top 41% of all ranked servers.
Tags, lists
Where does Trio weekly The Snail Wills IT! appear among the Rust Census lists and filters?
The Rust Census lists that Trio weekly The Snail Wills IT! fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Trio weekly The Snail Wills IT!?
Read by the game's server browser, Trio weekly The Snail Wills IT! publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Trio weekly The Snail Wills IT!?
The procedural map on Trio weekly The Snail Wills IT! is generated by the game, measures 3,700 and carries seed 1255754510. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Trio weekly The Snail Wills IT!, what rules and settings are in force?
No gather rate is given in the name of Trio weekly The Snail Wills IT!. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Trio weekly The Snail Wills IT!?
Enter client.connect 157.85.86.54:26974 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players The server holds 75 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.