Statistical profileOffline
[Bio] Private Server
157.85.86.211:28015 checked 10h ago
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1. Main points
Players now
1/ 2
50% full
7-day average
1
peak 2
Rank
#3,942
top 18%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #3,942 of all ranked servers, the top 18%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on [Bio] Private Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
12.4 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW26d ago | 2 | – | running | 0 |
| Sat 19 Sep, 09:09 UTC38d ago | 1 | held half | 12.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [Bio] Private Server
What the server publishes and what was recorded
| Address | 157.85.86.211:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 85 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 85 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 34 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [Bio] Private Server: what is it?
Too few wipes of [Bio] Private Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 11 hours have passed since this world was made.
What should you expect on wipe day at [Bio] Private Server?
Recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
About the server
What does the record show for the uptime and current status of [Bio] Private Server?
Last seen 10 hours ago, [Bio] Private Server is offline in this release. The uptime it reports puts the last restart at about 39 hours ago. Of the 168 hours in the last 7 full days, it was up 157 of them, or 93%. It was first seen by Rust Census on 13 September 2026.
Does [Bio] Private Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 60, with a low of 60. The world carried up to 52,288 entities, including buildings, deployables and all else. Memory use reached 3,207 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is [Bio] Private Server based?
No region is given by [Bio] Private Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 157.85.86.211:28015 it is addressed.
Which Rust version is [Bio] Private Server running?
The version in use on [Bio] Private Server is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does [Bio] Private Server carry?
At this release [Bio] Private Server is offline, having last been seen 10 hours ago. Averaged over seven days: 1 players, with a peak of 2. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 2 players.
What position does [Bio] Private Server hold in the server rankings?
For seven-day player hours, [Bio] Private Server is ranked #3,942, placing it in the top 18% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [Bio] Private Server?
These Rust Census lists include [Bio] Private Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on [Bio] Private Server: what do they indicate?
These are the tags [Bio] Private Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on [Bio] Private Server?
Size 3,000 and seed 50000: that is the procedural map on [Bio] Private Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is [Bio] Private Server configured, and what rules does it keep?
No gather rate is recorded for [Bio] Private Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to [Bio] Private Server?
Enter client.connect 157.85.86.211:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.