Statistical profileOnline
A Shockbyte Rust Server
157.85.85.48:22292 checked 7m ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 3
Rank
#8,376
top 38%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #8,376 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
19.5 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 9
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:40 UTC6d ago | 0 | – | running | 0 |
| Fri 2 Oct, 08:02 UTC25d ago | 2 | halved by day 9 | 19.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Shockbyte Rust Server
3500 · seed 1328391659
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1328391659 |
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 157.85.85.48:22292 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 19:40 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 52 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 63 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 17 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 61 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 13 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does A Shockbyte Rust Server wipe, and how often?
The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 6 days 3 hours.
What should you expect on wipe day at A Shockbyte Rust Server?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 9.
Server details
Is A Shockbyte Rust Server up, and how well has it held up?
At the latest check, A Shockbyte Rust Server was online. By its own reported uptime, it restarted about 3 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 27 September 2026.
Does A Shockbyte Rust Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 115; the lowest reading was 88. The world carried up to 68,986 entities, including buildings, deployables and all else. Up to 5,519 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for A Shockbyte Rust Server?
A region is not published by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.85.48:22292 is its address.
Which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 167781 on Linux is the version A Shockbyte Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does A Shockbyte Rust Server carry?
The present count is 0 players on A Shockbyte Rust Server, out of 75 slots. This release records a seven-day average of 0 players and a peak of 3.
How does A Shockbyte Rust Server compare with other servers in the rankings?
For seven-day player hours, A Shockbyte Rust Server is ranked #8,376, placing it in the top 38% of all ranked servers.
Tag details
Which Rust Census filters and lists cover A Shockbyte Rust Server?
Included in these Rust Census lists is A Shockbyte Rust Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on A Shockbyte Rust Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 1328391659, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join A Shockbyte Rust Server?
You can open the console in Rust with F1 and enter client.connect 157.85.85.48:22292; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp75 | Max players 75 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.