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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 53,611 players on 11,695 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Nibylandia

157.85.85.173:21902 checked 13m ago

moddedoxide
Release date
Next release
In five minutes (09:55 UTC)
Source
Live server queries
Server address
157.85.85.173:21902
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

1

peak 9

Rank

#3,303

top 15%

Last wipe

4d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • Over the last seven days it averaged 1 players, with a peak of 9.
  • It ranks #3,303 of all ranked servers, the top 15%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on Nibylandia

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020011:0020:0005:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

9

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 4 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:38 UTC4d ago 9 – running 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Nibylandia

4250 · seed 169373835

Map of Nibylandia

Table 2: The world

As the server publishes it

MapProcedural Map
Size4250
Seed169373835
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Nibylandia

What the server publishes and what was recorded

Address157.85.85.173:21902
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 16:38 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Nibylandia: what is it?

With too few wipes of Nibylandia on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 4 days 17 hours ago.

How is wipe day run on Nibylandia?

An average of 9 players attended at peak across recent wipes. On the latest wipe, 4 hours passed before the crowd peaked.

Server details

How reliable is Nibylandia, and is it online now?

This release records Nibylandia as online. By its own reported uptime, it restarted about 22 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 2 October 2026.

What does the performance record of Nibylandia show?

Average server fps over the last 48 hours was 89, with a low of 69. Buildings, deployables and everything else in the world took the entity count to 104,578. Memory use reached 6,055 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Nibylandia based?

A region is not published by Nibylandia. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.85.173:21902 is its address.

What version of Rust has been recorded on Nibylandia?

This release lists Nibylandia on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Nibylandia?

The present count is 0 players on Nibylandia, out of 20 slots. This release records a seven-day average of 1 players and a peak of 9. Over the past 48 hours the highest average fell at 19:00 UTC: 3 players.

What position does Nibylandia hold in the server rankings?

The rank for Nibylandia is #3,303 on seven-day player hours, in the top 15% of ranked servers.

Tag details

Where does Nibylandia appear among the Rust Census lists and filters?

Included in these Rust Census lists is Nibylandia: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Nibylandia carry?

These are the tags Nibylandia publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Nibylandia?

Size 4,250 and seed 169373835: that is the procedural map on Nibylandia, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Nibylandia configured, and what rules does it keep?

The name of Nibylandia carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Nibylandia?

You can open the console in Rust with F1 and enter client.connect 157.85.85.173:21902; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players 20 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.