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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,004 players on 11,863 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

EVAL team production

157.85.85.132:25321 checked 25d ago

moddedoxide
Release date
Next release
In five minutes (15:00 UTC)
Source
Live server queries
Server address
157.85.85.132:25321
First recorded
23 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,001

top 71%

Last wipe

31d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,001 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 31d ago.

2. Players

Figure 1: Players on EVAL team production

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.1 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC31d ago 1 – running 0
Sun 27 Sep, 10:40 UTC32d ago 2 – 1.3 days 0
Thu 24 Sep, 12:04 UTC35d ago 2 held half 2.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of EVAL team production

6000 · seed 50000

Map of EVAL team production

Table 2: The world

As the server publishes it

MapCustom Map
Size6000
Seed50000

8. Server characteristics

Table 3: Characteristics of EVAL team production

What the server publishes and what was recorded

Address157.85.85.132:25321
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Sep 2026, 16:52 UTC
Hostname–
First seen23 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average160 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average66 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average187 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average349 / 350

10. Quick answers

From the figures on this page.

Wipe details

When does EVAL team production wipe, and how often?

No next wipe can be predicted for EVAL team production, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 31 days 2 hours ago.

What should you expect on wipe day at EVAL team production?

The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.

Server record

How reliable is EVAL team production, and is it online now?

Last seen 25 days 4 hours ago, EVAL team production is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 23 September 2026.

In which location is EVAL team production based?

A region is not published by EVAL team production. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 157.85.85.132:25321 it is addressed.

On which Rust version does EVAL team production operate?

This release lists EVAL team production on Rust network protocol 2633 and build 165217, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does EVAL team production carry?

The last count for EVAL team production was 25 days 4 hours ago; it is offline at present.

In the rankings of Rust servers, where is EVAL team production placed?

The rank for EVAL team production is #16,001 on seven-day player hours, in the top 71% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover EVAL team production?

The Rust Census lists that EVAL team production fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on EVAL team production carry?

These are the tags EVAL team production publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for EVAL team production?

The procedural map on EVAL team production is generated by the game, measures 6,000 and carries seed 50000. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

On EVAL team production, what rules and settings are in force?

No gather rate is recorded for EVAL team production in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to EVAL team production?

Enter client.connect 157.85.85.132:25321 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Your game must run protocol 2633 to join.
cs165217Build Build 165217 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.