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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,093 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

ODYSSEY PVE DEV

157.250.193.154:28045 checked 18h ago

moddedcarbon
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
157.250.193.154:28045
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#12,691

top 57%

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,691 of all ranked servers, the top 57%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on ODYSSEY PVE DEV

Players now and over time, UTC

AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:31 UTC1d ago – – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of ODYSSEY PVE DEV

3200 · seed 1234

Map of ODYSSEY PVE DEV

Table 2: The world

As the server publishes it

MapProcedural Map
Size3200
Seed1234
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of ODYSSEY PVE DEV

What the server publishes and what was recorded

Address157.250.193.154:28045
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 21:31 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for ODYSSEY PVE DEV: what is it?

The rhythm of ODYSSEY PVE DEV's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 37 hours.

Server details

What does the record show for the uptime and current status of ODYSSEY PVE DEV?

ODYSSEY PVE DEV is offline at the time of this release; it was last seen 18 hours ago. The uptime it reports puts the last restart at about 1 hours ago. Of the 168 hours in the last 7 full days, it was up 21 of them, or 12%. First recorded by Rust Census on 13 September 2026.

What does the performance record of ODYSSEY PVE DEV show?

The figures for the last 48 hours give an average of 196 server fps and a minimum of 22. The world carried up to 57,224 entities, including buildings, deployables and all else. The peak memory use recorded was 2,469 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is ODYSSEY PVE DEV based?

A region is not published by ODYSSEY PVE DEV. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.250.193.154:28045 is its address.

What version of Rust has been recorded on ODYSSEY PVE DEV?

Rust network protocol 2635 and build 168909 on Windows is the version ODYSSEY PVE DEV runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for ODYSSEY PVE DEV?

ODYSSEY PVE DEV is offline at present; its last recording was 18 hours ago. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is ODYSSEY PVE DEV placed?

The rank for ODYSSEY PVE DEV is #12,691 on seven-day player hours, in the top 57% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover ODYSSEY PVE DEV?

Included in these Rust Census lists is ODYSSEY PVE DEV: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on ODYSSEY PVE DEV carry?

These are the tags ODYSSEY PVE DEV publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for ODYSSEY PVE DEV?

The procedural map on ODYSSEY PVE DEV is generated by the game, measures 3,200 and carries seed 1234. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for ODYSSEY PVE DEV?

No gather rate is given in the name of ODYSSEY PVE DEV. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join ODYSSEY PVE DEV?

Enter client.connect 157.250.193.154:28045 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.