Statistical profileOffline
Aussie PvE | Modded | AU/OCE
157.211.49.86:28115 checked 3d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#8,407
top 38%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,407 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Aussie PvE | Modded | AU/OCE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW27d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC34d ago | 1 | halved by day 2 | 7.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Aussie PvE | Modded | AU/OCE
What the server publishes and what was recorded
| Address | 157.211.49.86:28115 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 06:20 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 12 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 120 on average | 43 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 6 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 31 on average | 13 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 9 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Aussie PvE | Modded | AU/OCE: what is it?
No next wipe can be predicted for Aussie PvE | Modded | AU/OCE, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 21 days 18 hours ago.
How is wipe day run on Aussie PvE | Modded | AU/OCE?
The average busiest point of its recent wipes drew 1 players. 17 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.5.
Server record
Is Aussie PvE | Modded | AU/OCE up, and how well has it held up?
The latest count records Aussie PvE | Modded | AU/OCE as offline, last seen 3 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 34 of them, or 20%. First recorded by Rust Census on 23 September 2026.
What location has been recorded for Aussie PvE | Modded | AU/OCE?
No region tag is published by Aussie PvE | Modded | AU/OCE, but its name points to Oceania. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.211.49.86:28115 is its address.
On which Rust version does Aussie PvE | Modded | AU/OCE operate?
This release lists Aussie PvE | Modded | AU/OCE on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Aussie PvE | Modded | AU/OCE?
At this release Aussie PvE | Modded | AU/OCE is offline, having last been seen 3 days 21 hours ago. This release records a seven-day average of 0 players and a peak of 1.
What position does Aussie PvE | Modded | AU/OCE hold in the server rankings?
For seven-day player hours, Aussie PvE | Modded | AU/OCE is ranked #8,407, placing it in the top 38% of all ranked servers.
Tags, lists
Where does Aussie PvE | Modded | AU/OCE appear among the Rust Census lists and filters?
The Rust Census lists that Aussie PvE | Modded | AU/OCE fits are: Oceania Rust servers and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Aussie PvE | Modded | AU/OCE carry?
Read by the game's server browser, Aussie PvE | Modded | AU/OCE publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Aussie PvE | Modded | AU/OCE configured, and what rules does it keep?
The name of Aussie PvE | Modded | AU/OCE carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Aussie PvE | Modded | AU/OCE?
Enter client.connect 157.211.49.86:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.