Statistical profileOnline
RLSA Monthly Vanilla
156.38.153.242:10190 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
1
peak 4
Rank
#3,678
top 17%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #3,678 of all ranked servers, the top 17%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on RLSA Monthly Vanilla
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RLSA Monthly Vanilla
What the server publishes and what was recorded
| Address | 156.38.153.242:10190 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 16:35 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to Rust Link South Africa. We are a chilled server with minimal rules. Only rule we have in place is raid times which is implemented via a plugin. Otherwise join and have fun!
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 16 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 30 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 7 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 40 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 158 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
When does RLSA Monthly Vanilla wipe, and how often?
Too few wipes of RLSA Monthly Vanilla are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 14 days 9 hours ago.
Server details
Is RLSA Monthly Vanilla up, and how well has it held up?
This release records RLSA Monthly Vanilla as online. The uptime it reports puts the last restart at about 18 hours ago. A total of 143 of 144 hours were up over 6 full days, which is 99% of the time. The first sighting of it by Rust Census was on 23 October 2026.
Does RLSA Monthly Vanilla hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 75 server fps and a minimum of 42. The world carried up to 74,466 entities, including buildings, deployables and all else. Up to 2,610 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does RLSA Monthly Vanilla run from?
No region is given by RLSA Monthly Vanilla. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 156.38.153.242:10190 is its address.
Which Rust version is RLSA Monthly Vanilla running?
Rust network protocol 2635 and build 168909 on Linux is the version RLSA Monthly Vanilla runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for RLSA Monthly Vanilla?
RLSA Monthly Vanilla stands at 0 players from 100 slots in this release. This release records a seven-day average of 1 players and a peak of 4. An average of 2 players was recorded at 17:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is RLSA Monthly Vanilla placed?
The rank for RLSA Monthly Vanilla is #3,678 on seven-day player hours, in the top 17% of ranked servers.
Tag details
Which Rust Census filters and lists cover RLSA Monthly Vanilla?
Included in these Rust Census lists is RLSA Monthly Vanilla: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on RLSA Monthly Vanilla?
These are the tags RLSA Monthly Vanilla publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on RLSA Monthly Vanilla?
Size 3,500 and seed 12345: that is the procedural map on RLSA Monthly Vanilla, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for RLSA Monthly Vanilla?
The name of RLSA Monthly Vanilla carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join RLSA Monthly Vanilla?
Enter client.connect 156.38.153.242:10190 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://discord.com/invite/C6cNVbKUTX.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.