Statistical profileOffline
JoJos Wonderland
153.66.115.231:28021 checked 18d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,828
top 72%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,828 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on JoJos Wonderland
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of JoJos Wonderland
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of JoJos Wonderland
What the server publishes and what was recorded
| Address | 153.66.115.231:28021 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 20:31 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Iron Haven Medieval | NA · groups of 8+ · monthly · 2 on average | 3 / 75 |
10. Quick answers
From the figures on this page.
Wipe records
When does JoJos Wonderland wipe, and how often?
With too few wipes of JoJos Wonderland on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 19 days 22 hours.
About the server
Is JoJos Wonderland up, and how well has it held up?
JoJos Wonderland is offline at the time of this release; it was last seen 18 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 10 October 2026.
Which location does JoJos Wonderland run from?
No region is given by JoJos Wonderland. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 153.66.115.231:28021 it is addressed.
What version of Rust has been recorded on JoJos Wonderland?
The version in use on JoJos Wonderland is Rust network protocol 2634 and build 167231 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does JoJos Wonderland carry?
JoJos Wonderland is offline at present; its last recording was 18 days 6 hours ago.
In the rankings of Rust servers, where is JoJos Wonderland placed?
For seven-day player hours, JoJos Wonderland is ranked #15,828, placing it in the top 72% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry JoJos Wonderland?
The Rust Census lists that JoJos Wonderland fits are: Modded Rust servers, counted, Primitive Rust servers and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on JoJos Wonderland?
These are the tags JoJos Wonderland publishes for the game's server browser to read: gmprimitive (Game mode): The primitive ruleset leaves out guns, permitting bows, spears and melee; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^h (Hardcore): The server runs hardcore, Facepunch's mode of fewer helpers and harsher survival; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for JoJos Wonderland?
A procedural map runs on JoJos Wonderland, generated by the game.
How is JoJos Wonderland configured, and what rules does it keep?
The name of JoJos Wonderland carries no gather rate. The default applies: groups are capped at 8 players. It runs hardcore, Facepunch's hardest mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join JoJos Wonderland?
Enter client.connect 153.66.115.231:28021 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,^h,^p,gmprimitive,cs167231,ts8,^o^z
Game
gmprimitive | Game mode The primitive ruleset leaves out guns, permitting bows, spears and melee. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167231 | Build Game build: 167231. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Difficulty
^h | Hardcore The server runs hardcore, Facepunch's mode of fewer helpers and harsher survival. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.