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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 87,370 players on 11,874 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Iron Haven Medieval

NA 66.51.99.71:28005 checked 13m ago

monthly wipes moddedcarbonpve
Release date
Next release
In five minutes (20:11 UTC)
Source
Live server queries
Server address
66.51.99.71:28005
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

2/ 75

3% full

7-day average

1

peak 5

Rank

#2,702

top 12% · #445 in NA

Last wipe

26d ago

monthly schedule

Next wipe

8d 22h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 2 players on it, 3% of its 75 slots.
  • Over the last seven days it averaged 1 players, with a peak of 5.
  • It ranks #2,702 of all ranked servers, the top 12%, and #445 in NA, on player hours over the last seven days.
  • Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Iron Haven Medieval

Players now and over time, UTC

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608021:0006:0015:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

Usual gap

0.4 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

10

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 22hThu 5 Nov, 19:00 UTCForce wipe FW
36d 22hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW26d ago 10 – running 6
Thu 1 Oct, 08:14 UTC26d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC26d ago 10 – 0.4 days 3

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Iron Haven Medieval

6000 · seed 1337

Map of Iron Haven Medieval

Table 3: The world

As the server publishes it

MapCustom Map
Size6000
Seed1337

8. Server characteristics

Table 4: Characteristics of Iron Haven Medieval

What the server publishes and what was recorded

Address66.51.99.71:28005
RegionNA
Max players75
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 18:26 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

IRON HAVEN MEDIEVAL Map: Dark Forest Hearken, traveler, and heed this warning ere thou dost enter these woods. Long hath the Dark Forest stood, a heavy tangle of ancient trees where sunlight scarce doth reach the ground. Here in Iron Haven, the old world hath fallen to ruin, and only the hardy or the foolish dare tread these paths. By day the forest is thick with peril. Savages roam the underbrush, feral and without mercy, striking down any who wander unarmed. The Kings Guard patrol what remains of the old strongholds, watching over hoards of loot with blade and bow, and shall not yield their treasure without a fight. By night, the true horror doth stir. The cursed rise from the dark and wander the forest floor, and their touch carries a foul affliction. One bite, one scratch, and the sickness may take hold of thee, turning flesh to rot before thy very eyes. Steer clear of them when the moon is high, lest ye join their ranks. Even sustenance offers no safe haven. The land is poisoned and the meat oft carries plague, for even food well cooked upon the fire may yet bear a virus within it. Eat with caution, for hunger may be the least of thy worries. These are rough times, friend. Gather what allies ye can, arm thyself well, and trust little in this cursed land. Fires shall keep the dark at bay, but only strength and cunning shall keep thee alive. Enter Iron Haven. Survive the Dark Forest. Few do.

10. Similar servers

11. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Iron Haven Medieval?

Once a month, and only with the force wipe, does Iron Haven Medieval wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days 1 hours have passed since this world was made. Its tags carry a monthly wipe schedule.

On Iron Haven Medieval, what happens on wipe day?

The average busiest point of its recent wipes drew 10 players. On the latest wipe, 9 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of Iron Haven Medieval?

At the latest check, Iron Haven Medieval was online. By its own reported uptime, it restarted about 12 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.

How well does Iron Haven Medieval perform?

Over the last 48 hours, server fps averaged 45; the lowest reading was 5. The world carried up to 207,412 entities, including buildings, deployables and all else. Up to 4,660 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is Iron Haven Medieval based?

Its NA tag is how Iron Haven Medieval lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 66.51.99.71:28005 is its address.

On which Rust version does Iron Haven Medieval operate?

This release lists Iron Haven Medieval on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Iron Haven Medieval?

The present count is 2 players on Iron Haven Medieval, out of 75 slots. This release records a seven-day average of 1 players and a peak of 5. An average of 3 players was recorded at 03:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Iron Haven Medieval placed?

This release ranks Iron Haven Medieval at #2,702 for seven-day player hours, #445 in North America, inside the top 12% of ranked servers.

Tags, lists

Where does Iron Haven Medieval appear among the Rust Census lists and filters?

Included in these Rust Census lists is Iron Haven Medieval: Modded Rust servers, counted, Primitive Rust servers, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by each tag shown on Iron Haven Medieval?

gmprimitive (Game mode): No guns: this primitive mode allows bows, spears and melee; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): North America is the region under which the browser lists it are the tags Iron Haven Medieval publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Iron Haven Medieval?

The procedural map on Iron Haven Medieval is generated by the game, measures 6,000 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.

How is Iron Haven Medieval configured, and what rules does it keep?

No gather rate is given in the name of Iron Haven Medieval. The group cap stands at 8 players, the default for the game. It runs primitive, no guns: bows, spears and melee. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Iron Haven Medieval?

Enter client.connect 66.51.99.71:28005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://discord.com/invite/h3mVNd4z3J is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitiveGame mode No guns: this primitive mode allows bows, spears and melee.
mp75Max players 75 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.