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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,004 players on 11,863 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

LivingWorld isolated remediation validation

152.110.55.254:28115 checked 29d ago

moddedoxide
Release date
Next release
In five minutes (20:03 UTC)
Source
Live server queries
Server address
152.110.55.254:28115
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#16,853

top 71%

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #16,853 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on LivingWorld isolated remediation validation

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of LivingWorld isolated remediation validation

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of LivingWorld isolated remediation validation

What the server publishes and what was recorded

Address152.110.55.254:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 19:23 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average160 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average66 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average187 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average349 / 350

10. Quick answers

From the figures on this page.

Wipe records

When does LivingWorld isolated remediation validation wipe, and how often?

The rhythm of LivingWorld isolated remediation validation's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 46 days have passed since this world was made.

Server details

What does the record show for the uptime and current status of LivingWorld isolated remediation validation?

Last seen 29 days 23 hours ago, LivingWorld isolated remediation validation is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.

What location has been recorded for LivingWorld isolated remediation validation?

A region is not published by LivingWorld isolated remediation validation. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 152.110.55.254:28115 is its address.

On which Rust version does LivingWorld isolated remediation validation operate?

The version in use on LivingWorld isolated remediation validation is Rust network protocol 2633 and build 163207 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for LivingWorld isolated remediation validation?

The last count for LivingWorld isolated remediation validation was 29 days 23 hours ago; it is offline at present.

In the rankings of Rust servers, where is LivingWorld isolated remediation validation placed?

The rank for LivingWorld isolated remediation validation is #16,853 on seven-day player hours, in the top 71% of ranked servers.

Tag details

Where does LivingWorld isolated remediation validation appear among the Rust Census lists and filters?

These Rust Census lists include LivingWorld isolated remediation validation: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on LivingWorld isolated remediation validation: what do they indicate?

These are the tags LivingWorld isolated remediation validation publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): The server runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for LivingWorld isolated remediation validation?

A procedural map runs on LivingWorld isolated remediation validation, generated by the game.

What settings and rules have been listed for LivingWorld isolated remediation validation?

No gather rate is given in the name of LivingWorld isolated remediation validation. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to LivingWorld isolated remediation validation?

Enter client.connect 152.110.55.254:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players Slots: 2.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs163207Build The server runs game build 163207.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.