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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,278 players on 11,650 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

build

151.80.25.50:28011 checked 14m ago

Release date
Next release
In five minutes (04:10 UTC)
Source
Live server queries
Server address
151.80.25.50:28011
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 1

Rank

#14,686

top 66%

Last wipe

27d ago

no schedule published

Next wipe

7d 14h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,686 of all ranked servers, the top 66%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on build

Players now and over time, UTC

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

00.511.5205:0014:0023:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 14hThu 5 Nov, 19:00 UTCForce wipe FW
35d 14hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW27d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of build

4250 · seed 2665

Map of build

Table 3: The world

As the server publishes it

MapProcedural Map
Size4250
Seed2665
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of build

What the server publishes and what was recorded

Address151.80.25.50:28011
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 17:57 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
【南瓜】Build-TestEA · groups of 8+ · 10 on average6 / 101
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average1 / 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average39 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average128 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average47 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average10 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for build: what is it?

Once a month, and only with the force wipe, does build wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 10 hours have passed since this world was made.

What should you expect on wipe day at build?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is build, and is it online now?

At the latest check, build was online. About 2 days 20 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of build show?

The figures for the last 48 hours give an average of 1 server fps and a minimum of 1. Buildings, deployables and everything else in the world took the entity count to 101,383. Memory use reached 2,936 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for build?

No region is published by build. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 151.80.25.50:28011 it is addressed.

What version of Rust has been recorded on build?

The version in use on build is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on build?

At counting time build recorded 0 players across 5 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 0 players.

How does build compare with other servers in the rankings?

The rank for build is #14,686 on seven-day player hours, in the top 66% of ranked servers.

Lists and tags

Where does build appear among the Rust Census lists and filters?

Included in these Rust Census lists is build: Rust build servers: listed and Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on build: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags build publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for build?

The procedural map on build is generated by the game, measures 4,250 and carries seed 2665. The same size and seed produce the same map; RustMaps shows it from this page.

How is build configured, and what rules does it keep?

No gather rate is given in the name of build. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join build?

You can open the console in Rust with F1 and enter client.connect 151.80.25.50:28011; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players 5 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.