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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 50,243 players on 11,687 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Calvins Dev Server

151.243.93.248:20000 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (00:45 UTC)
Source
Live server queries
Server address
151.243.93.248:20000
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 1

Rank

#8,794

top 40%

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,794 of all ranked servers, the top 40%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on Calvins Dev Server

Players now and over time, UTC

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304001:0010:0019:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 20:53 UTC10d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Calvins Dev Server

2500 · seed 2147483647

Map of Calvins Dev Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size2500
Seed2147483647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Calvins Dev Server

What the server publishes and what was recorded

Address151.243.93.248:20000
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 20:53 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 162 on average33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average41 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average10 / 200
CSL Scenery Budget Testgroups of 8+ · 85 on average0 / 500

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Calvins Dev Server?

With too few wipes of Calvins Dev Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 3 hours.

On Calvins Dev Server, what happens on wipe day?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 1 hours after it began.

Server record

Is Calvins Dev Server up, and how well has it held up?

At the latest check, Calvins Dev Server was online. By its own reported uptime, it restarted about 4 days 4 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 26 September 2026.

Does Calvins Dev Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 30; the lowest reading was 27. Buildings, deployables and everything else in the world took the entity count to 29,704. The peak memory use recorded was 2,127 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Calvins Dev Server?

No region is published by Calvins Dev Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 151.243.93.248:20000 it is addressed.

On which Rust version does Calvins Dev Server operate?

This release lists Calvins Dev Server on Rust network protocol 2635 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Calvins Dev Server?

At counting time Calvins Dev Server recorded 0 players across 40 slots. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is Calvins Dev Server placed?

The rank for Calvins Dev Server is #8,794 on seven-day player hours, in the top 40% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Calvins Dev Server?

These Rust Census lists include Calvins Dev Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Calvins Dev Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Calvins Dev Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Calvins Dev Server?

The procedural map on Calvins Dev Server is generated by the game, measures 2,500 and carries seed 2147483647. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Calvins Dev Server, what rules and settings are in force?

No gather rate is recorded for Calvins Dev Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join Calvins Dev Server?

You can open the console in Rust with F1 and enter client.connect 151.243.93.248:20000; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players 40 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.