Statistical profileOnline
OHHO Server Test ~Kong: Skull Island 1.28~
15.235.181.221:28019 checked 8m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#8,543
top 38%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,543 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on OHHO Server Test ~Kong: Skull Island 1.28~
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of OHHO Server Test ~Kong: Skull Island 1.28~
What the server publishes and what was recorded
| Address | 15.235.181.221:28019 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 10:54 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 85 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 150 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 58 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 153 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 346 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for OHHO Server Test ~Kong: Skull Island 1.28~: what is it?
With too few wipes of OHHO Server Test ~Kong: Skull Island 1.28~ on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 9 hours.
Server record
What does the record show for the uptime and current status of OHHO Server Test ~Kong: Skull Island 1.28~?
This release records OHHO Server Test ~Kong: Skull Island 1.28~ as online. The uptime it reports puts the last restart at about 3 days 2 hours ago. 157 of 168 hours on across the last 7 full days gives an uptime of 93%. It was first seen by Rust Census on 23 September 2026.
Does OHHO Server Test ~Kong: Skull Island 1.28~ hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 118 server fps and a minimum of 80. Buildings, deployables and everything else in the world took the entity count to 68,727. Up to 4,097 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does OHHO Server Test ~Kong: Skull Island 1.28~ run from?
No region is given by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Census does not look up where the machine stands; it shows where a server says it is. 15.235.181.221:28019 is its address.
On which Rust version does OHHO Server Test ~Kong: Skull Island 1.28~ operate?
The version in use on OHHO Server Test ~Kong: Skull Island 1.28~ is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for OHHO Server Test ~Kong: Skull Island 1.28~?
At counting time OHHO Server Test ~Kong: Skull Island 1.28~ recorded 0 players across 40 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is OHHO Server Test ~Kong: Skull Island 1.28~ placed?
The rank for OHHO Server Test ~Kong: Skull Island 1.28~ is #8,543 on seven-day player hours, in the top 38% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover OHHO Server Test ~Kong: Skull Island 1.28~?
Included in these Rust Census lists is OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on OHHO Server Test ~Kong: Skull Island 1.28~ carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on OHHO Server Test ~Kong: Skull Island 1.28~?
The procedural map on OHHO Server Test ~Kong: Skull Island 1.28~ is generated by the game, measures 3,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
On OHHO Server Test ~Kong: Skull Island 1.28~, what rules and settings are in force?
The name of OHHO Server Test ~Kong: Skull Island 1.28~ carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join OHHO Server Test ~Kong: Skull Island 1.28~?
Enter client.connect 15.235.181.221:28019 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.