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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,222 players on 11,781 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

typical test

15.204.83.240:20999 checked 9d ago

moddedoxide
Release date
Next release
In five minutes (16:50 UTC)
Source
Live server queries
Server address
15.204.83.240:20999
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,379

top 70%

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,379 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on typical test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of typical test

1000 · seed 6738

Map of typical test

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed6738
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of typical test

What the server publishes and what was recorded

Address15.204.83.240:20999
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 20:12 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average74 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average77 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average296 / 310

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for typical test: what is it?

The rhythm of typical test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 2 hours have passed since this world was made.

About the server

How reliable is typical test, and is it online now?

The latest count records typical test as offline, last seen 9 days 5 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 11 October 2026.

What location has been recorded for typical test?

No region is given by typical test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 15.204.83.240:20999 it is addressed.

On which Rust version does typical test operate?

This release lists typical test on Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for typical test?

typical test is offline at present; its last recording was 9 days 5 hours ago.

How does typical test compare with other servers in the rankings?

The rank for typical test is #15,379 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry typical test?

These Rust Census lists include typical test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on typical test?

Read by the game's server browser, typical test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for typical test?

typical test runs a procedural map of size 1,000 with seed 6738, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On typical test, what rules and settings are in force?

No gather rate is recorded for typical test in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to typical test?

Enter client.connect 15.204.83.240:20999 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167398Build The server runs game build 167398.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.