Statistical profileOnline
HOODARUST
15.204.68.243:28015 checked 6m ago
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1. Main points
Players now
1/ 90
1% full
7-day average
0
peak 3
Rank
#5,268
top 24%
Last wipe
13d ago
biweekly schedule
Next wipe
19h
Thu 29 Oct, 23:57 UTC
Main points
- There were 1 players on it, 1% of its 90 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,268 of all ranked servers, the top 24%, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 23:57 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on HOODARUST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 23:57 UTC, in 19h. Its biweekly schedule tag · low confidence
Usual gap
13.5 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 3.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 19h | Thu 29 Oct, 23:57 UTC | Own schedule |
| 7d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 19h | Thu 12 Nov, 23:57 UTC | Own schedule |
| 28d 19h | Thu 26 Nov, 23:57 UTC | Own schedule |
| 35d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 19h | Thu 10 Dec, 23:57 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:57 UTC13d ago | 1 | – | running | 0 |
| Fri 2 Oct, 23:18 UTC26d ago | 1 | halved by day 5 | 13 days | 0 |
| Sat 19 Sep, 00:44 UTC40d ago | 4 | halved by day 2 | 13.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of HOODARUST
What the server publishes and what was recorded
| Address | 15.204.68.243:28015 |
|---|---|
| Region | – |
| Max players | 90 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 23:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 43 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 17 on average | 1 / 100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 0 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 3 / 200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 5 on average | 10 / 50 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 0 / 20 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for HOODARUST: what is it?
Too few wipes of HOODARUST are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 29 October at 23:57 UTC the next wipe is expected. 13 days 4 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.
On HOODARUST, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 3.5.
Server details
What does the record show for the uptime and current status of HOODARUST?
At the latest check, HOODARUST was online. The uptime it reports puts the last restart at about 3 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Does HOODARUST hold a steady frame rate and connection?
Average server fps over the last 48 hours was 102, with a low of 70. The world carried up to 125,726 entities, including buildings, deployables and all else. The peak memory use recorded was 4,945 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does HOODARUST run from?
No region is published by HOODARUST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 15.204.68.243:28015 is its address.
What version of Rust has been recorded on HOODARUST?
The version in use on HOODARUST is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for HOODARUST?
The present count is 1 players on HOODARUST, out of 90 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 00:00 UTC: 3 players.
How does HOODARUST compare with other servers in the rankings?
The rank for HOODARUST is #5,268 on seven-day player hours, in the top 24% of ranked servers.
Tag details
Where does HOODARUST appear among the Rust Census lists and filters?
The Rust Census lists that HOODARUST fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by each tag shown on HOODARUST?
Read by the game's server browser, HOODARUST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp90 (Max players): The server holds 90 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for HOODARUST?
Size 4,500 and seed 100000: that is the procedural map on HOODARUST, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is HOODARUST configured, and what rules does it keep?
No gather rate is given in the name of HOODARUST. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join HOODARUST?
You can open the console in Rust with F1 and enter client.connect 15.204.68.243:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp90 | Max players The server holds 90 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.