Statistical profileOnline
photo
15.204.68.165:27083 checked 13m ago
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1. Main points
Players now
0/ 16
0% full
7-day average
0
peak 2
Rank
#8,210
top 37%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 16 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #8,210 of all ranked servers, the top 37%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on photo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of photo
3000 · seed 660491287
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 660491287 |
8. Server characteristics
Table 3: Characteristics of photo
What the server publishes and what was recorded
| Address | 15.204.68.165:27083 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 11:53 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 29 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 52 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 231 / 260 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on photo?
The rhythm of photo's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 12 hours.
On photo, what happens on wipe day?
Recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd peaked.
Server details
How reliable is photo, and is it online now?
photo is online at the time of this release. The uptime it reports puts the last restart at about 23 hours ago. 72 of 168 hours on across the last 7 full days gives an uptime of 43%. First recorded by Rust Census on 13 September 2026.
What does the performance record of photo show?
Over the last 48 hours, server fps averaged 180; the lowest reading was 111. Buildings, deployables and everything else in the world took the entity count to 46,725. Memory use reached 4,303 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for photo?
No region is given by photo. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 15.204.68.165:27083 it is addressed.
On which Rust version does photo operate?
Rust network protocol 2635 and build 168909 on Linux is the version photo runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for photo?
At counting time photo recorded 0 players across 16 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.
How does photo compare with other servers in the rankings?
For seven-day player hours, photo is ranked #8,210, placing it in the top 37% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover photo?
The Rust Census lists that photo fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on photo carry?
Read by the game's server browser, photo publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on photo?
Size 3,000 and seed 660491287: that is the procedural map on photo, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On photo, what rules and settings are in force?
The name of photo carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join photo?
Enter client.connect 15.204.68.165:27083 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp16 | Max players Slots: 16. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.