Statistical profileOffline
Local Test Server
149.50.208.134:28015 checked 40d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,391
no region published
Last wipe
253d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,391 of all ranked servers, on player hours over the last seven days.
- Its current map went up 253d ago.
2. Players
Figure 1: Players on Local Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Local Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Test Server
What the server publishes and what was recorded
| Address | 149.50.208.134:28015 |
|---|---|
| Region | – · fra |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Feb 2026, 15:42 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 85 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 78 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 67 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 20 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Local Test Server wipe, and how often?
With too few wipes of Local Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 253 days 6 hours ago.
Server record
Is Local Test Server up, and how well has it held up?
Local Test Server is offline at the time of this release; it was last seen 40 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 18 September 2026.
What location has been recorded for Local Test Server?
No region is given by Local Test Server, and its region code is fra. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 149.50.208.134:28015 is its address.
On which Rust version does Local Test Server operate?
The version in use on Local Test Server is Rust network protocol 2621 and build 143390 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Local Test Server?
The last count for Local Test Server was 40 days 6 hours ago; it is offline at present.
What position does Local Test Server hold in the server rankings?
For seven-day player hours, Local Test Server is ranked #15,391, placing it in the top – of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Local Test Server?
The Rust Census lists that Local Test Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Local Test Server: what do they indicate?
Read by the game's server browser, Local Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2621 (Protocol): To connect, your game version must match protocol 2621; cs143390 (Build): Build 143390 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rfra (Region code): The region code recorded is fra; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
What settings and rules have been listed for Local Test Server?
No gather rate is recorded for Local Test Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.
Join details
What is the way to join Local Test Server?
Enter client.connect 149.50.208.134:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$rfra,v2621,gmrust,cs143390,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2621 | Protocol To connect, your game version must match protocol 2621. |
cs143390 | Build Build 143390 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$rfra | Region code The region code recorded is fra. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.