Statistical profileOffline
Dogmeat
149.202.81.2:28023 checked 6d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,414 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Dogmeat
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.9 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
33%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:02 UTC14d ago | 2 | – | running | 1 |
| Mon 12 Oct, 10:08 UTC15d ago | 1 | – | 1 days | 0 |
| Thu 8 Oct, 11:45 UTC19d ago | 1 | halved by day 1 | 3.9 days | 1 |
| Sun 4 Oct, 14:07 UTC23d ago | 1 | held half | 3.9 days | 0 |
| Sun 4 Oct, 06:09 UTC23d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 13:56 UTC38d ago | 1 | halved by day 1 | 14.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Dogmeat
What the server publishes and what was recorded
| Address | 149.202.81.2:28023 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 09:02 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 53 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 41 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 10 / 200 |
| CSL Scenery Budget Test | groups of 8+ · 85 on average | 0 / 500 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Dogmeat: what is it?
Wipes on Dogmeat fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 14 days 15 hours have passed since this world was made.
What should you expect on wipe day at Dogmeat?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 33 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 33% of cases. In the other cases, half the peak was lost by day 1.
Server record
Is Dogmeat up, and how well has it held up?
Dogmeat is offline at the time of this release; it was last seen 6 days 7 hours ago. 18 of 168 hours on across the last 7 full days gives an uptime of 11%. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for Dogmeat?
A region is not published by Dogmeat. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 149.202.81.2:28023 it is addressed.
What version of Rust has been recorded on Dogmeat?
The version in use on Dogmeat is Rust network protocol 2634 and build 167781 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Dogmeat carry?
Dogmeat is offline at present; its last recording was 6 days 7 hours ago. The seven-day average for this server is 0 players.
How does Dogmeat compare with other servers in the rankings?
For seven-day player hours, Dogmeat is ranked #15,414, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Dogmeat?
These Rust Census lists include Dogmeat: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Dogmeat?
Read by the game's server browser, Dogmeat publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Dogmeat?
Size 4,500 and seed 1337: that is the procedural map on Dogmeat, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Dogmeat configured, and what rules does it keep?
No gather rate is given in the name of Dogmeat. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Dogmeat?
Enter client.connect 149.202.81.2:28023 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/sARGvnJeVa.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
