Statistical profileOffline
Die Tafelrunde Testserver
149.202.67.232:29015 checked 14h ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#11,442
top 51%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #11,442 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Die Tafelrunde Testserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
11 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:42 UTC1d ago | – | – | running | 1 |
| Thu 15 Oct, 20:00 UTC12d ago | 1 | – | 11 days | 1 |
| Sun 11 Oct, 15:43 UTC16d ago | 1 | held half | 4.2 days | 0 |
| Sun 27 Sep, 16:37 UTC30d ago | 1 | – | 14 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Die Tafelrunde Testserver
What the server publishes and what was recorded
| Address | 149.202.67.232:29015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 21:21 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 159 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 106 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 47 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Die Tafelrunde Testserver?
No next wipe can be predicted for Die Tafelrunde Testserver, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 36 hours.
On Die Tafelrunde Testserver, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
How reliable is Die Tafelrunde Testserver, and is it online now?
Last seen 14 hours ago, Die Tafelrunde Testserver is offline in this release. About 7 minutes ago is when it last restarted, according to the uptime it reports. A total of 3 of 168 hours were up over 7 full days, which is 2% of the time. It was first seen by Rust Census on 27 September 2026.
Does Die Tafelrunde Testserver hold a steady frame rate and connection?
Average server fps over the last 48 hours was 236, with a low of 236. The world carried up to 56,153 entities, including buildings, deployables and all else. Up to 1,661 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does Die Tafelrunde Testserver run from?
No region is given by Die Tafelrunde Testserver. Rust Census does not look up where the machine stands; it shows where a server says it is. 149.202.67.232:29015 is its address.
What version of Rust has been recorded on Die Tafelrunde Testserver?
Rust network protocol 2635 and build 168909 on Linux is the version Die Tafelrunde Testserver runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Die Tafelrunde Testserver?
Die Tafelrunde Testserver is offline at present; its last recording was 14 hours ago. Averaged over seven days: 1 players, with a peak of 1. Over the past 48 hours the highest average fell at 19:00 UTC: 1 players.
In the rankings of Rust servers, where is Die Tafelrunde Testserver placed?
For seven-day player hours, Die Tafelrunde Testserver is ranked #11,442, placing it in the top 51% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Die Tafelrunde Testserver?
These Rust Census lists include Die Tafelrunde Testserver: Modded Rust servers, counted. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on Die Tafelrunde Testserver: what do they indicate?
These are the tags Die Tafelrunde Testserver publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Die Tafelrunde Testserver?
Die Tafelrunde Testserver runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
On Die Tafelrunde Testserver, what rules and settings are in force?
The name of Die Tafelrunde Testserver carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Die Tafelrunde Testserver?
You can open the console in Rust with F1 and enter client.connect 149.202.67.232:29015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://discord.com/invite/2GG4m45EUg.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.