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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,293 players on 11,693 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_210_DevBlog

146.70.82.20:28015 checked 5d ago

modded
Release date
Next release
In five minutes (19:55 UTC)
Source
Live server queries
Server address
146.70.82.20:28015
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 2

Rank

#13,102

top 59%

Last wipe

6d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #13,102 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Server_210_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_210_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_210_DevBlog

What the server publishes and what was recorded

Address146.70.82.20:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Oct 2026, 14:50 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does Server_210_DevBlog wipe, and how often?

The rhythm of Server_210_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 11 hours have passed since this world was made.

Server record

How reliable is Server_210_DevBlog, and is it online now?

The latest count records Server_210_DevBlog as offline, last seen 5 days 6 hours ago. A total of 0 of 120 hours were up over 5 full days, which is 0% of the time. It was first seen by Rust Census on 23 October 2026.

Which location does Server_210_DevBlog run from?

No region is given by Server_210_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. At 146.70.82.20:28015 it is addressed.

Which Rust version is Server_210_DevBlog running?

Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Server_210_DevBlog carry?

The last count for Server_210_DevBlog was 5 days 6 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 2.

In the rankings of Rust servers, where is Server_210_DevBlog placed?

For seven-day player hours, Server_210_DevBlog is ranked #13,102, placing it in the top 59% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Server_210_DevBlog?

These Rust Census lists include Server_210_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

The tags on Server_210_DevBlog: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2201 (Protocol): Protocol 2201 is required; a different version cannot join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Server_210_DevBlog?

A procedural map runs on Server_210_DevBlog, generated by the game.

What settings and rules have been listed for Server_210_DevBlog?

No gather rate is given in the name of Server_210_DevBlog. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

How can you connect to Server_210_DevBlog?

You can open the console in Rust with F1 and enter client.connect 146.70.82.20:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
v2201Protocol Protocol 2201 is required; a different version cannot join.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded Modded: the game is changed by plugins or settings.

Other

hd910d3d2Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.