Statistical profileOffline
Server_210_DevBlog
146.70.82.20:28015 checked 5d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 2
Rank
#13,102
top 59%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #13,102 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Server_210_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Server_210_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_210_DevBlog
What the server publishes and what was recorded
| Address | 146.70.82.20:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 14:50 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Server_210_DevBlog wipe, and how often?
The rhythm of Server_210_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 11 hours have passed since this world was made.
Server record
How reliable is Server_210_DevBlog, and is it online now?
The latest count records Server_210_DevBlog as offline, last seen 5 days 6 hours ago. A total of 0 of 120 hours were up over 5 full days, which is 0% of the time. It was first seen by Rust Census on 23 October 2026.
Which location does Server_210_DevBlog run from?
No region is given by Server_210_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. At 146.70.82.20:28015 it is addressed.
Which Rust version is Server_210_DevBlog running?
Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Server_210_DevBlog carry?
The last count for Server_210_DevBlog was 5 days 6 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 2.
In the rankings of Rust servers, where is Server_210_DevBlog placed?
For seven-day player hours, Server_210_DevBlog is ranked #13,102, placing it in the top 59% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Server_210_DevBlog?
These Rust Census lists include Server_210_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
The tags on Server_210_DevBlog: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2201 (Protocol): Protocol 2201 is required; a different version cannot join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Server_210_DevBlog?
A procedural map runs on Server_210_DevBlog, generated by the game.
What settings and rules have been listed for Server_210_DevBlog?
No gather rate is given in the name of Server_210_DevBlog. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
How can you connect to Server_210_DevBlog?
You can open the console in Rust with F1 and enter client.connect 146.70.82.20:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
v2201 | Protocol Protocol 2201 is required; a different version cannot join. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded Modded: the game is changed by plugins or settings. |
Other
hd910d3d2 | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|---|
stok | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.