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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,453 players on 11,891 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Development Server

146.70.197.235:28015 checked 3d ago

moddedcarbon
Release date
Next release
In five minutes (01:30 UTC)
Source
Live server queries
Server address
146.70.197.235:28015
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak 1

Rank

#9,574

top 43%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,574 of all ranked servers, the top 43%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Development Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Development Server

What the server publishes and what was recorded

Address146.70.197.235:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 01:11 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average113 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average73 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average211 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Development Server: what is it?

The rhythm of Development Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 17 hours have passed since this world was made.

Server details

How reliable is Development Server, and is it online now?

Development Server is offline at the time of this release; it was last seen 3 days 17 hours ago. 12 of 168 hours on across the last 7 full days gives an uptime of 7%. The first sighting of it by Rust Census was on 19 October 2026.

Which location does Development Server run from?

A region is not published by Development Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 146.70.197.235:28015 it is addressed.

What version of Rust has been recorded on Development Server?

This release lists Development Server on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on Development Server?

The last count for Development Server was 3 days 17 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.

What position does Development Server hold in the server rankings?

For seven-day player hours, Development Server is ranked #9,574, placing it in the top 43% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Development Server?

Included in these Rust Census lists is Development Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Development Server?

gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed are the tags Development Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Development Server?

Development Server runs a procedural map, which the game generates.

On Development Server, what rules and settings are in force?

No gather rate is recorded for Development Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Development Server?

Enter client.connect 146.70.197.235:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players Slots: 1.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.