Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,135 players on 11,892 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

ElectricDragon8's Rust Server

144.48.106.170:28035 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (17:25 UTC)
Source
Live server queries
Server address
144.48.106.170:28035
First recorded
14 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 30

0% full

7-day average

0

peak –

Rank

#15,327

top 69%

Last wipe

45d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 30 slots.
  • It ranks #15,327 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 45d ago.

2. Players

Figure 1: Players on ElectricDragon8's Rust Server

Players now and over time, UTC

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020018:0003:0012:0022:0007:0016:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of ElectricDragon8's Rust Server

3500 · seed 648252

Map of ElectricDragon8's Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed648252
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of ElectricDragon8's Rust Server

What the server publishes and what was recorded

Address144.48.106.170:28035
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe14 Sep 2026, 06:28 UTC
Hostname–
First seen14 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average156 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average102 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average237 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on ElectricDragon8's Rust Server?

The rhythm of ElectricDragon8's Rust Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 45 days 11 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of ElectricDragon8's Rust Server?

ElectricDragon8's Rust Server is online at the time of this release. By its own reported uptime, it restarted about 6 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 14 September 2026.

Does ElectricDragon8's Rust Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 87, with a low of 59. The world carried up to 70,154 entities, including buildings, deployables and all else. Up to 4,472 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is ElectricDragon8's Rust Server based?

A region is not published by ElectricDragon8's Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 144.48.106.170:28035 it is addressed.

Which Rust version is ElectricDragon8's Rust Server running?

Rust network protocol 2633 and build 163794 on Windows is the version ElectricDragon8's Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does ElectricDragon8's Rust Server carry?

ElectricDragon8's Rust Server stands at 0 players from 30 slots in this release. Averaged across seven days, the count is 0 players.

How does ElectricDragon8's Rust Server compare with other servers in the rankings?

The rank for ElectricDragon8's Rust Server is #15,327 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does ElectricDragon8's Rust Server appear among the Rust Census lists and filters?

The Rust Census lists that ElectricDragon8's Rust Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on ElectricDragon8's Rust Server?

gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163794 (Build): Build 163794 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags ElectricDragon8's Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for ElectricDragon8's Rust Server?

Size 3,500 and seed 648252: that is the procedural map on ElectricDragon8's Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is ElectricDragon8's Rust Server configured, and what rules does it keep?

The name of ElectricDragon8's Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to ElectricDragon8's Rust Server?

Enter client.connect 144.48.106.170:28035 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp30Max players The server holds 30 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs163794Build Build 163794 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.