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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,192 players on 11,830 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TESTSERVER

141.95.13.69:26111 checked 11m ago

moddedcarbon
Release date
Next release
In five minutes (21:25 UTC)
Source
Live server queries
Server address
141.95.13.69:26111
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#11,718

top 53%

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #11,718 of all ranked servers, the top 53%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on TESTSERVER

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020022:0007:0016:0002:0011:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

7 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:07 UTC21d ago 0 – running 0
Thu 1 Oct, 18:07 UTC FW28d ago 0 – 7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TESTSERVER

4500 · seed 246426222

Map of TESTSERVER

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed246426222
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TESTSERVER

What the server publishes and what was recorded

Address141.95.13.69:26111
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 18:07 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average109 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average110 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346 / 350

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for TESTSERVER: what is it?

Too few wipes of TESTSERVER are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 3 hours have passed since this world was made.

What should you expect on wipe day at TESTSERVER?

An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server details

What does the record show for the uptime and current status of TESTSERVER?

This release records TESTSERVER as online. By its own reported uptime, it restarted about 1 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

How well does TESTSERVER perform?

Over the last 48 hours, server fps averaged 74; the lowest reading was 49. Buildings, deployables and everything else in the world took the entity count to 121,149. The peak memory use recorded was 7,010 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does TESTSERVER run from?

A region is not published by TESTSERVER. Rust Census does not look up where the machine stands; it shows where a server says it is. At 141.95.13.69:26111 it is addressed.

Which Rust version is TESTSERVER running?

Rust network protocol 2635 and build 168909 on Linux is the version TESTSERVER runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for TESTSERVER?

At counting time TESTSERVER recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 1.

What position does TESTSERVER hold in the server rankings?

For seven-day player hours, TESTSERVER is ranked #11,718, placing it in the top 53% of all ranked servers.

Lists and tags

Where does TESTSERVER appear among the Rust Census lists and filters?

These Rust Census lists include TESTSERVER: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on TESTSERVER?

Read by the game's server browser, TESTSERVER publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on TESTSERVER?

Size 4,500 and seed 246426222: that is the procedural map on TESTSERVER, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On TESTSERVER, what rules and settings are in force?

The name of TESTSERVER carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join TESTSERVER?

You can open the console in Rust with F1 and enter client.connect 141.95.13.69:26111; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.