Statistical profileOnline
A Shockbyte Rust Server
141.95.13.49:29849 checked 10m ago
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1. Main points
Players now
0/ 2
0% full
7-day average
0
peak 2
Rank
#5,587
top 25%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 2 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,587 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
14.2 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:27 UTC1d ago | – | – | running | 2 |
| Tue 13 Oct, 13:50 UTC15d ago | 2 | halved by day 1 | 14.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 141.95.13.49:29849 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 18:46 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 157 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 69 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for A Shockbyte Rust Server: what is it?
With too few wipes of A Shockbyte Rust Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 40 hours.
How is wipe day run on A Shockbyte Rust Server?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
Server record
Is A Shockbyte Rust Server up, and how well has it held up?
This release records A Shockbyte Rust Server as online. About 28 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 October 2026.
What does the performance record of A Shockbyte Rust Server show?
Over the last 48 hours, server fps averaged 136; the lowest reading was 71. Buildings, deployables and everything else in the world took the entity count to 89,107. The peak memory use recorded was 5,105 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is A Shockbyte Rust Server based?
A region is not published by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 141.95.13.49:29849 is its address.
On which Rust version does A Shockbyte Rust Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does A Shockbyte Rust Server carry?
At counting time A Shockbyte Rust Server recorded 0 players across 2 slots. Averaged over seven days: 0 players, with a peak of 2. An average of 2 players was recorded at 20:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is A Shockbyte Rust Server placed?
The rank for A Shockbyte Rust Server is #5,587 on seven-day player hours, in the top 25% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry A Shockbyte Rust Server?
The Rust Census lists that A Shockbyte Rust Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on A Shockbyte Rust Server: what do they indicate?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on A Shockbyte Rust Server?
The procedural map on A Shockbyte Rust Server is generated by the game, measures 4,000 and carries seed 213546. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for A Shockbyte Rust Server?
No gather rate is recorded for A Shockbyte Rust Server in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to A Shockbyte Rust Server?
You can open the console in Rust with F1 and enter client.connect 141.95.13.49:29849; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.