Statistical profileOnline
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames
AF 141.11.59.200:10009 checked 8m ago
Connect to this server
1. Main points
Players now
3/ 75
4% full
7-day average
1
peak 9
Rank
#2,898
top 13% · #9 in AF
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 3 players on it, 4% of its 75 slots.
- Over the last seven days it averaged 1 players, with a peak of 9.
- It ranks #2,898 of all ranked servers, the top 13%, and #9 in AF, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 13% of all ranked servers, top 30% in AF. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
12.1 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:12 UTC15d ago | 4 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 1 | halved by day 1 | 12.1 days | 1 |
| Fri 18 Sep, 11:00 UTC41d ago | 4 | held half | 13.3 days | 0 |
| Thu 17 Sep, 18:02 UTC41d ago | 4 | – | 0.7 days | 3 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames
What the server publishes and what was recorded
| Address | 141.11.59.200:10009 |
|---|---|
| Region | AF |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 20:12 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
South African based Aim training for best ping: Rules and Updates on Discord: discord.gg/FyHzS3HgFK Featuring: - Bot Practice - Ranked PvP - Arenas - Minigames - 1v1s
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 725 on average | 1168 / 1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 435 / 475 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 150 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 68 on average | 164 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 54 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 74 / 75 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: what is it?
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 15 days 16 hours ago.
How is wipe day run on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
The average busiest point of its recent wipes drew 3 players. 14 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 1 in those cases where it did not hold.
About the server
Is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames up, and how well has it held up?
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is online at the time of this release. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
In Africa Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames lists itself, with its AF tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 141.11.59.200:10009 it is addressed.
Which Rust version is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames running?
Rust network protocol 2635 and build 168909 on Linux is the version Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames carry?
At counting time Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames recorded 3 players across 75 slots. This release records a seven-day average of 1 players and a peak of 9. An average of 4 players was recorded at 23:00 UTC, the busiest hour of the last 48.
How does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames compare with other servers in the rankings?
For seven-day player hours Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is ranked #2,898 and #9 in Africa, placing it in the top 13% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
The Rust Census lists that Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames fits are: Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
These are the tags Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): Slots: 75; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): For aim and PvP practice, with loot provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; AF (Africa): Africa is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames runs a procedural map of size 5,000 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Hyper Aimtrain.
How is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames configured, and what rules does it keep?
No gather rate is given in the name of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. 8 players is the group limit, the game's default. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Enter client.connect 141.11.59.200:10009 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://hyperservers.lovable.app/ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,^e,^d,AF,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players Slots: 75. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^e | Minigames The format is minigames, including arenas, Bedwars and parkour. |
|---|---|
^d | Combat training For aim and PvP practice, with loot provided. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
AF | Africa Africa is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
