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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,799 players on 11,664 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Dev Server

141.0.97.106:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (02:05 UTC)
Source
Live server queries
Server address
141.0.97.106:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,411

top 69%

Last wipe

4d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on A Dev Server

Players now and over time, UTC

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020003:0012:0021:0006:0015:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

36 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:35 UTC4d ago 0 – running 0
Thu 17 Sep, 11:26 UTC40d ago 2 halved by day 2 36 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Dev Server

4000 · seed 12345

Map of A Dev Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Dev Server

What the server publishes and what was recorded

Address141.0.97.106:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 11:35 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 161 on average32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average28 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average8 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on A Dev Server?

With too few wipes of A Dev Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 4 days 14 hours.

On A Dev Server, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 2.

Server record

How reliable is A Dev Server, and is it online now?

A Dev Server is online at the time of this release. By its own reported uptime, it restarted about 4 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 109 of them, or 65%. First recorded by Rust Census on 13 September 2026.

How well does A Dev Server perform?

The figures for the last 48 hours give an average of 127 server fps and a minimum of 90. Buildings, deployables and everything else in the world took the entity count to 91,662. Up to 3,054 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for A Dev Server?

A region is not published by A Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 141.0.97.106:28015 is its address.

On which Rust version does A Dev Server operate?

The version in use on A Dev Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on A Dev Server?

A Dev Server stands at 0 players from 5 slots in this release. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is A Dev Server placed?

The rank for A Dev Server is #15,411 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover A Dev Server?

The Rust Census lists that A Dev Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on A Dev Server?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags A Dev Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on A Dev Server?

The procedural map on A Dev Server is generated by the game, measures 4,000 and carries seed 12345. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for A Dev Server?

No gather rate is recorded for A Dev Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join A Dev Server?

Enter client.connect 141.0.97.106:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.