Statistical profileOffline
Rust Devblog Server
139.100.246.92:28015 checked 14d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,199
top 70%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,199 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 31d ago.
2. Players
Figure 1: Players on Rust Devblog Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog Server
What the server publishes and what was recorded
| Address | 139.100.246.92:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 00:32 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 182 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 108 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 38 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 246 / 700 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust Devblog Server?
The rhythm of Rust Devblog Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 31 days 14 hours.
Server record
How reliable is Rust Devblog Server, and is it online now?
The latest count records Rust Devblog Server as offline, last seen 14 days 15 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 14 October 2026.
What location has been recorded for Rust Devblog Server?
A region is not published by Rust Devblog Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 139.100.246.92:28015 is its address.
Which Rust version is Rust Devblog Server running?
Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Rust Devblog Server carry?
At this release Rust Devblog Server is offline, having last been seen 14 days 15 hours ago.
How does Rust Devblog Server compare with other servers in the rankings?
The rank for Rust Devblog Server is #15,199 on seven-day player hours, in the top 70% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust Devblog Server?
These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server carry?
These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2362 (Protocol): To connect, your game version must match protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server; hil2cpp (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
How is Rust Devblog Server configured, and what rules does it keep?
No gather rate is given in the name of Rust Devblog Server. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is disabled.
Join details
What is the way to join Rust Devblog Server?
Enter client.connect 139.100.246.92:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
v2362 | Protocol To connect, your game version must match protocol 2362. |
ptrak | Networking The network layer is RakNet, the game's standard. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Other
hil2cpp | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|---|
stok | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.