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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,571 players on 11,704 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

139.100.246.132:28015 checked 10d ago

moddedcarbon
Release date
Next release
In five minutes (15:05 UTC)
Source
Live server queries
Server address
139.100.246.132:28015
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,318

top 70%

Last wipe

32d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,318 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 32d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address139.100.246.132:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average19 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average39 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average46 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average188 / 215

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Rust Devblog Server?

The rhythm of Rust Devblog Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 32 days.

Server details

What does the record show for the uptime and current status of Rust Devblog Server?

The latest count records Rust Devblog Server as offline, last seen 10 days 9 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 19 October 2026.

In which location is Rust Devblog Server based?

No region is given by Rust Devblog Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 139.100.246.132:28015 is its address.

Which Rust version is Rust Devblog Server running?

This release lists Rust Devblog Server on Rust network protocol 2362, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Rust Devblog Server?

At this release Rust Devblog Server is offline, having last been seen 10 days 9 hours ago.

What position does Rust Devblog Server hold in the server rankings?

For seven-day player hours, Rust Devblog Server is ranked #15,318, placing it in the top 70% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Rust Devblog Server?

Included in these Rust Census lists is Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by each tag shown on Rust Devblog Server?

These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

What settings and rules have been listed for Rust Devblog Server?

No gather rate is given in the name of Rust Devblog Server. No group limit is published. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to Rust Devblog Server?

You can open the console in Rust with F1 and enter client.connect 139.100.246.132:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
v2362Protocol Your game must run protocol 2362 to join.
ptrakNetworking RakNet is used, the standard network layer of the game.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Other

hil2cppCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.