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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 98,236 players on 11,880 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

139.100.245.66:28015 checked 33d ago

moddedcarbon
Release date
Next release
In five minutes (05:10 UTC)
Source
Live server queries
Server address
139.100.245.66:28015
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,590

top 71%

Last wipe

36d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,590 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 36d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address139.100.245.66:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Sep 2026, 18:44 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average152 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average238 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Rust Devblog Server?

With too few wipes of Rust Devblog Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 36 days 22 hours.

Server record

Is Rust Devblog Server up, and how well has it held up?

Last seen 33 days 11 hours ago, Rust Devblog Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 25 September 2026.

What location has been recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 139.100.245.66:28015 it is addressed.

Which Rust version is Rust Devblog Server running?

This release lists Rust Devblog Server on Rust network protocol 2362, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Rust Devblog Server?

Rust Devblog Server is offline at present; its last recording was 33 days 11 hours ago.

In the rankings of Rust servers, where is Rust Devblog Server placed?

For seven-day player hours, Rust Devblog Server is ranked #16,590, placing it in the top 71% of all ranked servers.

Tags, lists

Where does Rust Devblog Server appear among the Rust Census lists and filters?

These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by each tag shown on Rust Devblog Server?

Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Rust Devblog Server?

The game generates the procedural map on Rust Devblog Server.

How is Rust Devblog Server configured, and what rules does it keep?

The name of Rust Devblog Server carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What steps are needed to join Rust Devblog Server?

Enter client.connect 139.100.245.66:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
v2362Protocol Protocol 2362 is required; a different version cannot join.
ptrakNetworking RakNet is used, the standard network layer of the game.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Other

hil2cppCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.