Statistical profileOffline
Rust Devblog Server
139.100.245.66:28015 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,590
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,590 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 36d ago.
2. Players
Figure 1: Players on Rust Devblog Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog Server
What the server publishes and what was recorded
| Address | 139.100.245.66:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 22 Sep 2026, 18:44 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 152 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 98 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 238 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust Devblog Server?
With too few wipes of Rust Devblog Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 36 days 22 hours.
Server record
Is Rust Devblog Server up, and how well has it held up?
Last seen 33 days 11 hours ago, Rust Devblog Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 25 September 2026.
What location has been recorded for Rust Devblog Server?
No region is published by Rust Devblog Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 139.100.245.66:28015 it is addressed.
Which Rust version is Rust Devblog Server running?
This release lists Rust Devblog Server on Rust network protocol 2362, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Rust Devblog Server?
Rust Devblog Server is offline at present; its last recording was 33 days 11 hours ago.
In the rankings of Rust servers, where is Rust Devblog Server placed?
For seven-day player hours, Rust Devblog Server is ranked #16,590, placing it in the top 71% of all ranked servers.
Tags, lists
Where does Rust Devblog Server appear among the Rust Census lists and filters?
These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is meant by each tag shown on Rust Devblog Server?
Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Rust Devblog Server?
The game generates the procedural map on Rust Devblog Server.
How is Rust Devblog Server configured, and what rules does it keep?
The name of Rust Devblog Server carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What steps are needed to join Rust Devblog Server?
Enter client.connect 139.100.245.66:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
v2362 | Protocol Protocol 2362 is required; a different version cannot join. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Other
hil2cpp | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|---|
stok | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.