Statistical profileOffline
Rust & Roots private test
136.52.238.159:28115 checked 18d ago
Connect to this server
1. Main points
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#14,085
top 64%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- It ranks #14,085 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Rust & Roots private test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC19d ago | 1 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust & Roots private test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust & Roots private test
What the server publishes and what was recorded
| Address | 136.52.238.159:28115 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 06:02 UTC |
| Hostname | – |
| First seen | 9 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 43 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 48 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 17 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 1 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Rust & Roots private test: what is it?
With too few wipes of Rust & Roots private test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 23 hours have passed since this world was made.
On Rust & Roots private test, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
About the server
Is Rust & Roots private test up, and how well has it held up?
Rust & Roots private test is offline at the time of this release; it was last seen 18 days 22 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 9 October 2026.
In which location is Rust & Roots private test based?
A region is not published by Rust & Roots private test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 136.52.238.159:28115 it is addressed.
On which Rust version does Rust & Roots private test operate?
This release lists Rust & Roots private test on Rust network protocol 2634 and build 167398, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Rust & Roots private test carry?
Rust & Roots private test is offline at present; its last recording was 18 days 22 hours ago.
In the rankings of Rust servers, where is Rust & Roots private test placed?
The rank for Rust & Roots private test is #14,085 on seven-day player hours, in the top 64% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Rust & Roots private test?
These Rust Census lists include Rust & Roots private test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Rust & Roots private test: what do they indicate?
These are the tags Rust & Roots private test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): The server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Rust & Roots private test?
The game generates the procedural map on Rust & Roots private test.
What settings and rules have been listed for Rust & Roots private test?
No gather rate is given in the name of Rust & Roots private test. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Rust & Roots private test?
Enter client.connect 136.52.238.159:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players The server holds 4 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build The server runs game build 167398. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.