Statistical profileOffline
TFM Digital Twin [DEV ONLY]
136.46.73.211:28025 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,459
top 71%
Last wipe
116d ago
weekly schedule
Next wipe
2d 2h
Fri 30 Oct, 16:20 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,459 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 116d ago; the next wipe is expected Friday 30 October, 16:20 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on TFM Digital Twin [DEV ONLY]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Friday 30 October, 16:20 UTC, in 2d 2h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of TFM Digital Twin [DEV ONLY]
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TFM Digital Twin [DEV ONLY]
What the server publishes and what was recorded
| Address | 136.46.73.211:28025 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 3 Jul 2026, 16:20 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] | groups of 200+ · 1x · weekly · 14 on average | 6 / 100 |
| #3 Wasilisc PvE х5 | EU · groups of 8+ · weekly · 9 on average | 7 / 200 |
| [SEA]Singapore PVEx20 10/23/26 SkillTree Events | EA · groups of 8+ · weekly · 6 on average | 5 / 50 |
| RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events | NA · groups of 150+ · weekly · 4 on average | 1 / 50 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 2 / 30 |
| TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie | EU · groups of 8+ · weekly · 4 on average | 6 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on TFM Digital Twin [DEV ONLY]?
An estimate from weekly: 7 days after its last wipe gives the next wipe of TFM Digital Twin [DEV ONLY]. On Friday 30 October at 16:20 UTC the next wipe is expected. The present world dates from 116 days 21 hours. The tags list a wipe schedule of one week.
Server details
Is TFM Digital Twin [DEV ONLY] up, and how well has it held up?
Last seen 34 days 20 hours ago, TFM Digital Twin [DEV ONLY] is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for TFM Digital Twin [DEV ONLY]?
No region is given by TFM Digital Twin [DEV ONLY]. Rust Census does not look up where the machine stands; it shows where a server says it is. At 136.46.73.211:28025 it is addressed.
Which Rust version is TFM Digital Twin [DEV ONLY] running?
The version in use on TFM Digital Twin [DEV ONLY] is Rust network protocol 2631 and build 156658 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on TFM Digital Twin [DEV ONLY]?
At this release TFM Digital Twin [DEV ONLY] is offline, having last been seen 34 days 20 hours ago.
What position does TFM Digital Twin [DEV ONLY] hold in the server rankings?
For seven-day player hours, TFM Digital Twin [DEV ONLY] is ranked #15,459, placing it in the top 71% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry TFM Digital Twin [DEV ONLY]?
The Rust Census lists that TFM Digital Twin [DEV ONLY] fits are: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on TFM Digital Twin [DEV ONLY] carry?
These are the tags TFM Digital Twin [DEV ONLY] publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2631 (Protocol): To connect, your game version must match protocol 2631; cs156658 (Build): Build 156658 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
On TFM Digital Twin [DEV ONLY], what rules and settings are in force?
No gather rate is recorded for TFM Digital Twin [DEV ONLY] in its name. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to TFM Digital Twin [DEV ONLY]?
You can open the console in Rust with F1 and enter client.connect 136.46.73.211:28025; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2631,^z,^y,^w,^p,gmvanilla,cs156658,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2631 | Protocol To connect, your game version must match protocol 2631. |
cs156658 | Build Build 156658 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.