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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,289 players on 11,750 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rust Server TEST

EU 136.243.74.233:28045 checked 12m ago

vanillamoddedcarbon
Release date
Next release
In five minutes (23:05 UTC)
Source
Live server queries
Server address
136.243.74.233:28045
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,405

top 69% · #2590 in EU

Last wipe

82d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,405 of all ranked servers, the top 69%, and #2590 in EU, on player hours over the last seven days.
  • Its current map went up 82d ago.

2. Players

Figure 1: Players on Rust Server TEST

Players now and over time, UTC

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020000:0009:0018:0003:0012:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Server TEST

4300 · seed 11144552

Map of Rust Server TEST

Table 2: The world

As the server publishes it

MapProcedural Map
Size4300
Seed11144552
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust Server TEST

What the server publishes and what was recorded

Address136.243.74.233:28045
RegionEU
Max players100
Group limit8, the default
Wipe schedule–
Last wipe6 Aug 2026, 19:59 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 111 on average140 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average28 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average9 / 100
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 20 on average24 / 150
ShockRust | Build ОбновлениеEU · no group limit · 8 on average4 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average6 / 50

10. Quick answers

From the figures on this page.

Wipe records

When does Rust Server TEST wipe, and how often?

With too few wipes of Rust Server TEST on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 82 days 3 hours.

Server details

How reliable is Rust Server TEST, and is it online now?

At the latest check, Rust Server TEST was online. The uptime it reports puts the last restart at about 16 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.

Does Rust Server TEST hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 93 server fps and a minimum of 75. The world carried up to 120,867 entities, including buildings, deployables and all else. The peak memory use recorded was 3,873 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for Rust Server TEST?

Its EU tag is how Rust Server TEST lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 136.243.74.233:28045 is its address.

On which Rust version does Rust Server TEST operate?

The version in use on Rust Server TEST is Rust network protocol 2632 and build 160556 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Rust Server TEST?

Rust Server TEST stands at 0 players from 100 slots in this release. Averaged across seven days, the count is 0 players.

What position does Rust Server TEST hold in the server rankings?

On player hours over the last seven days Rust Server TEST stands at #15,405, #2,590 in Europe, in the top 69% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Rust Server TEST?

The Rust Census lists that Rust Server TEST fits are: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on Rust Server TEST: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2632 (Protocol): Your game must run protocol 2632 to join; cs160556 (Build): Game build: 160556; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): Europe is the region under which the browser lists it are the tags Rust Server TEST publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Rust Server TEST?

Size 4,300 and seed 11144552: that is the procedural map on Rust Server TEST, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Rust Server TEST configured, and what rules does it keep?

The name of Rust Server TEST carries no gather rate. The group cap stands at 8 players, the default for the game. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join Rust Server TEST?

Enter client.connect 136.243.74.233:28045 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://rustaddicted.com.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts8Group limit 8 per team, which is the game's default limit.
v2632Protocol Your game must run protocol 2632 to join.
cs160556Build Game build: 160556.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Gameplay

^cCreative No gathering is needed; this is sandbox building, and you build what you like.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Region

EUEurope Europe is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.