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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 52,840 players on 11,737 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

CPVA´s Test Server

136.243.60.215:28080 checked 12m ago

moddedoxide
Release date
Next release
In five minutes (23:35 UTC)
Source
Live server queries
Server address
136.243.60.215:28080
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,344

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on CPVA´s Test Server

Players now and over time, UTC

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020000:0009:0018:0003:0012:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

5.9 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW27d ago 0 – running 0
Tue 29 Sep, 21:35 UTC29d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC39d ago 0 – 10 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of CPVA´s Test Server

5000 · seed 1234567

Map of CPVA´s Test Server

Table 2: The world

As the server publishes it

MapCustom Map
Size5000
Seed1234567

8. Server characteristics

Table 3: Characteristics of CPVA´s Test Server

What the server publishes and what was recorded

Address136.243.60.215:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:08 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average53 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average54 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does CPVA´s Test Server wipe, and how often?

No next wipe can be predicted for CPVA´s Test Server, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 5 hours have passed since this world was made.

On CPVA´s Test Server, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is CPVA´s Test Server up, and how well has it held up?

CPVA´s Test Server is online at the time of this release. By its own reported uptime, it restarted about 16 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 13 September 2026.

Does CPVA´s Test Server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 85 server fps and a minimum of 67. The world carried up to 117,318 entities, including buildings, deployables and all else. Memory use reached 5,909 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for CPVA´s Test Server?

No region is published by CPVA´s Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 136.243.60.215:28080 it is addressed.

What version of Rust has been recorded on CPVA´s Test Server?

Rust network protocol 2634 and build 166494 on Windows is the version CPVA´s Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for CPVA´s Test Server?

At counting time CPVA´s Test Server recorded 0 players across 50 slots. Averaged across seven days, the count is 0 players.

What position does CPVA´s Test Server hold in the server rankings?

The rank for CPVA´s Test Server is #15,344 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry CPVA´s Test Server?

The Rust Census lists that CPVA´s Test Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on CPVA´s Test Server: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): The server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags CPVA´s Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on CPVA´s Test Server?

Size 5,000 and seed 1234567: that is the procedural map on CPVA´s Test Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

On CPVA´s Test Server, what rules and settings are in force?

No gather rate is recorded for CPVA´s Test Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join CPVA´s Test Server?

You can open the console in Rust with F1 and enter client.connect 136.243.60.215:28080; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build The server runs game build 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.