Statistical profileOnline
TDL Staging Server
136.243.50.209:28025 checked 7m ago
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1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 5 slots.
- It ranks #15,348 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on TDL Staging Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:47 UTC6d ago | 0 | – | running | 0 |
| Sun 4 Oct, 09:57 UTC24d ago | 1 | halved by day 1 | 18.1 days | 0 |
| Thu 1 Oct, 13:21 UTC27d ago | 1 | held half | 2.9 days | 0 |
| Wed 30 Sep, 15:57 UTC28d ago | 1 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of TDL Staging Server
What the server publishes and what was recorded
| Address | 136.243.50.209:28025 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 11:47 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 109 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 133 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 101 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 31 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TDL Staging Server: what is it?
Wipes on TDL Staging Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 6 days 9 hours ago.
On TDL Staging Server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of TDL Staging Server?
At the latest check, TDL Staging Server was online. About 1 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 132 of them, or 79%. It was first seen by Rust Census on 28 September 2026.
How well does TDL Staging Server perform?
The figures for the last 48 hours give an average of 96 server fps and a minimum of 48. The world carried up to 140,000 entities, including buildings, deployables and all else. Up to 7,180 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for TDL Staging Server?
No region is given by TDL Staging Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 136.243.50.209:28025 is its address.
Which Rust version is TDL Staging Server running?
Rust network protocol 2635 and build 169516 on Linux is the version TDL Staging Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on TDL Staging Server?
TDL Staging Server stands at 0 players from 5 slots in this release. Averaged across seven days, the count is 0 players.
How does TDL Staging Server compare with other servers in the rankings?
For seven-day player hours, TDL Staging Server is ranked #15,348, placing it in the top 69% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover TDL Staging Server?
These Rust Census lists include TDL Staging Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The tags on TDL Staging Server: what do they indicate?
These are the tags TDL Staging Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs169516 (Build): The server runs game build 169516; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for TDL Staging Server?
The procedural map on TDL Staging Server is generated by the game, measures 5,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Billy Joe's Custom Map.
How is TDL Staging Server configured, and what rules does it keep?
No gather rate is recorded for TDL Staging Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join TDL Staging Server?
Enter client.connect 136.243.50.209:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169516 | Build The server runs game build 169516. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.