Statistical profileOffline
RustLevels (Mods Creations/Testing)
135.84.9.54:28025 checked 42d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,509
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,509 of all ranked servers, on player hours over the last seven days.
- Its current map went up 42d ago.
2. Players
Figure 1: Players on RustLevels (Mods Creations/Testing)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RustLevels (Mods Creations/Testing)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustLevels (Mods Creations/Testing)
What the server publishes and what was recorded
| Address | 135.84.9.54:28025 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Sep 2026, 07:48 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 23 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 34 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for RustLevels (Mods Creations/Testing): what is it?
The rhythm of RustLevels (Mods Creations/Testing)'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 42 days 19 hours.
About the server
Is RustLevels (Mods Creations/Testing) up, and how well has it held up?
RustLevels (Mods Creations/Testing) is offline at the time of this release; it was last seen 42 days 16 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 16 September 2026.
What location has been recorded for RustLevels (Mods Creations/Testing)?
No region is given by RustLevels (Mods Creations/Testing). Rust Census does not look up where the machine stands; it shows where a server says it is. At 135.84.9.54:28025 it is addressed.
Which Rust version is RustLevels (Mods Creations/Testing) running?
The version in use on RustLevels (Mods Creations/Testing) is Rust network protocol 2633 and build 163794 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for RustLevels (Mods Creations/Testing)?
At this release RustLevels (Mods Creations/Testing) is offline, having last been seen 42 days 16 hours ago.
In the rankings of Rust servers, where is RustLevels (Mods Creations/Testing) placed?
For seven-day player hours, RustLevels (Mods Creations/Testing) is ranked #15,509, placing it in the top – of all ranked servers.
Tags, lists
Where does RustLevels (Mods Creations/Testing) appear among the Rust Census lists and filters?
The Rust Census lists that RustLevels (Mods Creations/Testing) fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustLevels (Mods Creations/Testing) carry?
Read by the game's server browser, RustLevels (Mods Creations/Testing) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on RustLevels (Mods Creations/Testing)?
A procedural map runs on RustLevels (Mods Creations/Testing), generated by the game.
How is RustLevels (Mods Creations/Testing) configured, and what rules does it keep?
No gather rate is recorded for RustLevels (Mods Creations/Testing) in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to RustLevels (Mods Creations/Testing)?
You can open the console in Rust with F1 and enter client.connect 135.84.9.54:28025; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163794 | Build The server runs game build 163794. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.