Statistical profileOnline
Ding Dong's Playground
135.148.252.154:24690 checked 7m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#5,640
top 25%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,640 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Ding Dong's Playground
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC30d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC32d ago | 3 | held half | 2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Ding Dong's Playground
3000 · seed 1614537442
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 1614537442 |
8. Server characteristics
Table 3: Characteristics of Ding Dong's Playground
What the server publishes and what was recorded
| Address | 135.148.252.154:24690 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 23:11 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 166 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 180 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Ding Dong's Playground: what is it?
No next wipe can be predicted for Ding Dong's Playground, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 12 hours have passed since this world was made.
How is wipe day run on Ding Dong's Playground?
Recent wipes drew an average peak of 2 players. On the latest wipe, 25 hours passed before the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 3.
About the server
How reliable is Ding Dong's Playground, and is it online now?
At the latest check, Ding Dong's Playground was online. By its own reported uptime, it restarted about 12 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 26 September 2026.
How well does Ding Dong's Playground perform?
Over the last 48 hours, server fps averaged 188; the lowest reading was 135. The world carried up to 52,958 entities, including buildings, deployables and all else. The peak memory use recorded was 3,448 MB. Players feel low fps and a rising entity count as lag.
In which location is Ding Dong's Playground based?
No region is given by Ding Dong's Playground. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 135.148.252.154:24690 it is addressed.
What version of Rust has been recorded on Ding Dong's Playground?
Rust network protocol 2635 and build 168909 on Linux is the version Ding Dong's Playground runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Ding Dong's Playground?
At counting time Ding Dong's Playground recorded 0 players across 40 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 17:00 UTC: 2 players.
In the rankings of Rust servers, where is Ding Dong's Playground placed?
The rank for Ding Dong's Playground is #5,640 on seven-day player hours, in the top 25% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Ding Dong's Playground?
These Rust Census lists include Ding Dong's Playground: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Ding Dong's Playground?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Ding Dong's Playground publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Ding Dong's Playground?
Ding Dong's Playground runs a procedural map of size 3,000 with seed 1614537442, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Ding Dong's Playground?
The name of Ding Dong's Playground carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Ding Dong's Playground?
Enter client.connect 135.148.252.154:24690 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.