Statistical profileOnline
OGA Games Solo
135.148.172.207:28015 checked 11m ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#6,923
top 31%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,923 of all ranked servers, the top 31%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on OGA Games Solo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
12 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 6
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:53 UTC15d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:57 UTC FW27d ago | 1 | halved by day 6 | 12 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of OGA Games Solo
4500 · seed 121455989
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 121455989 |
8. Server characteristics
Table 3: Characteristics of OGA Games Solo
What the server publishes and what was recorded
| Address | 135.148.172.207:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 18:53 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 102 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 131 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does OGA Games Solo wipe, and how often?
The rhythm of OGA Games Solo's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 15 days 13 hours.
How is wipe day run on OGA Games Solo?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 6 in those cases where it did not hold.
About the server
What does the record show for the uptime and current status of OGA Games Solo?
OGA Games Solo is online at the time of this release. About 16 minutes ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
What does the performance record of OGA Games Solo show?
Over the last 48 hours, server fps averaged 103; the lowest reading was 83. Buildings, deployables and everything else in the world took the entity count to 119,780. The peak memory use recorded was 4,449 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does OGA Games Solo run from?
No region is given by OGA Games Solo. Rust Census does not look up where the machine stands; it shows where a server says it is. At 135.148.172.207:28015 it is addressed.
On which Rust version does OGA Games Solo operate?
This release lists OGA Games Solo on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on OGA Games Solo?
The present count is 0 players on OGA Games Solo, out of 1 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is OGA Games Solo placed?
For seven-day player hours, OGA Games Solo is ranked #6,923, placing it in the top 31% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry OGA Games Solo?
The Rust Census lists that OGA Games Solo fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on OGA Games Solo?
These are the tags OGA Games Solo publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for OGA Games Solo?
OGA Games Solo runs a procedural map of size 4,500 with seed 121455989, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is OGA Games Solo configured, and what rules does it keep?
No gather rate is given in the name of OGA Games Solo. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to OGA Games Solo?
You can open the console in Rust with F1 and enter client.connect 135.148.172.207:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.