Statistical profileOnline
[US] Scrap Kings 2x | BiWeekly | Quad
135.148.150.139:60403 checked 10m ago
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1. Main points
Players now
0/ 250
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
26d ago
biweekly schedule
Next wipe
1d 4h
Sat 31 Oct, 04:13 UTC
Main points
- There were 0 players on it, 0% of its 250 slots.
- It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Saturday 31 October, 04:13 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on [US] Scrap Kings 2x | BiWeekly | Quad
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Saturday 31 October, 04:13 UTC, in 1d 4h. Its biweekly schedule tag · low confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 1d 4h | Sat 31 Oct, 04:13 UTC | Own schedule |
| 6d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 15d 4h | Sat 14 Nov, 04:13 UTC | Own schedule |
| 29d 4h | Sat 28 Nov, 04:13 UTC | Own schedule |
| 34d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 43d 4h | Sat 12 Dec, 04:13 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:13 UTC26d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [US] Scrap Kings 2x | BiWeekly | Quad
What the server publishes and what was recorded
| Address | 135.148.150.139:60403 |
|---|---|
| Region | – |
| Max players | 250 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 3 Oct 2026, 04:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - US 2X Medium | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · biweekly · 13 on average | 691 / 750 |
| [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped! | NA · groups of 8+ · 2x · biweekly · 3 on average | 4 / 75 |
| (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPED | NA · groups of 8+ · 2x · biweekly · 2 on average | 2 / 100 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 374 on average | 114 / 150 |
| US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 156 on average | 141 / 200 |
| HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED | NA · groups of 8+ · 3x · biweekly · 130 on average | 221 / 225 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on [US] Scrap Kings 2x | BiWeekly | Quad?
As its schedule cannot be confirmed from the few wipes of [US] Scrap Kings 2x | BiWeekly | Quad on record, the prediction follows its tag. Saturday 31 October at 04:13 UTC is the date of its next wipe. 26 days 19 hours have passed since this world was made. Its tags carry a wipe schedule of every two weeks.
What should you expect on wipe day at [US] Scrap Kings 2x | BiWeekly | Quad?
Recent wipes drew an average peak of 1 players. 4 hours after the latest wipe, the crowd peaked.
Server record
Is [US] Scrap Kings 2x | BiWeekly | Quad up, and how well has it held up?
[US] Scrap Kings 2x | BiWeekly | Quad is online at the time of this release. By its own reported uptime, it restarted about 17 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
Does [US] Scrap Kings 2x | BiWeekly | Quad hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 231; the lowest reading was 162. The world carried up to 30,891 entities, including buildings, deployables and all else. Up to 1,468 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does [US] Scrap Kings 2x | BiWeekly | Quad run from?
No region tag is published by [US] Scrap Kings 2x | BiWeekly | Quad, but its name points to North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 135.148.150.139:60403 it is addressed.
Which Rust version is [US] Scrap Kings 2x | BiWeekly | Quad running?
Rust network protocol 2635 and build 168909 on Linux is the version [US] Scrap Kings 2x | BiWeekly | Quad runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does [US] Scrap Kings 2x | BiWeekly | Quad carry?
At counting time [US] Scrap Kings 2x | BiWeekly | Quad recorded 0 players across 250 slots. This release gives a seven-day average of 0 players.
What position does [US] Scrap Kings 2x | BiWeekly | Quad hold in the server rankings?
For seven-day player hours, [US] Scrap Kings 2x | BiWeekly | Quad is ranked #15,290, placing it in the top 69% of all ranked servers.
Tag details
Where does [US] Scrap Kings 2x | BiWeekly | Quad appear among the Rust Census lists and filters?
These Rust Census lists include [US] Scrap Kings 2x | BiWeekly | Quad: Rust 2x servers, counted, Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
What is meant by each tag shown on [US] Scrap Kings 2x | BiWeekly | Quad?
Read by the game's server browser, [US] Scrap Kings 2x | BiWeekly | Quad publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for [US] Scrap Kings 2x | BiWeekly | Quad?
[US] Scrap Kings 2x | BiWeekly | Quad runs a procedural map of size 2,500 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is [US] Scrap Kings 2x | BiWeekly | Quad configured, and what rules does it keep?
[US] Scrap Kings 2x | BiWeekly | Quad carries a 2x gather rate, as stated in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join [US] Scrap Kings 2x | BiWeekly | Quad?
You can open the console in Rust with F1 and enter client.connect 135.148.150.139:60403; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp250 | Max players The server holds 250 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.