Statistical profileOffline
A Shockbyte Rust Server
135.148.15.41:29339 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 75 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:03 UTC1d ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 135.148.15.41:29339 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 12:17 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 30 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 4 / 400 |
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0 / 50 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 6 / 100 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6 / 120 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on A Shockbyte Rust Server?
The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 36 hours.
About the server
What does the record show for the uptime and current status of A Shockbyte Rust Server?
Last seen 36 hours ago, A Shockbyte Rust Server is offline in this release. By its own reported uptime, it restarted about 2 minutes ago. 85 of 120 hours on across the last 5 full days gives an uptime of 71%. First recorded by Rust Census on 23 October 2026.
What does the performance record of A Shockbyte Rust Server show?
Over the last 48 hours, server fps averaged 241; the lowest reading was 239. The world carried up to 9,232 entities, including buildings, deployables and all else. Memory use reached 2,687 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is A Shockbyte Rust Server based?
No region is published by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 135.148.15.41:29339 it is addressed.
What version of Rust has been recorded on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for A Shockbyte Rust Server?
The last count for A Shockbyte Rust Server was 36 hours ago; it is offline at present. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is A Shockbyte Rust Server placed?
For seven-day player hours, A Shockbyte Rust Server is ranked #15,349, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry A Shockbyte Rust Server?
These Rust Census lists include A Shockbyte Rust Server: Primitive Rust servers and Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Primitive; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on A Shockbyte Rust Server?
Read by the game's server browser, A Shockbyte Rust Server publishes these tags: gmprimitive (Game mode): No guns: this primitive mode allows bows, spears and melee; mp75 (Max players): 75 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is A Shockbyte Rust Server configured, and what rules does it keep?
The name of A Shockbyte Rust Server carries no gather rate. The default applies: groups are capped at 8 players. It runs primitive, no guns: bows, spears and melee. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join A Shockbyte Rust Server?
Enter client.connect 135.148.15.41:29339 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmprimitive,cs168909,ts8
Game
gmprimitive | Game mode No guns: this primitive mode allows bows, spears and melee. |
|---|---|
mp75 | Max players 75 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.