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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 52,970 players on 11,690 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Sloth's Private Rust Server

135.148.15.13:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (09:50 UTC)
Source
Live server queries
Server address
135.148.15.13:28015
First recorded
10 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 3

Rank

#5,671

top 25%

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #5,671 of all ranked servers, the top 25%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on Sloth's Private Rust Server

Players now and over time, UTC

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040010:0019:0004:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Sloth's Private Rust Server

3000 · seed 2146460345

Map of Sloth's Private Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed2146460345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Sloth's Private Rust Server

What the server publishes and what was recorded

Address135.148.15.13:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 22:35 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average72 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Sloth's Private Rust Server?

With too few wipes of Sloth's Private Rust Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 11 hours have passed since this world was made.

About the server

How reliable is Sloth's Private Rust Server, and is it online now?

This release records Sloth's Private Rust Server as online. By its own reported uptime, it restarted about 2 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 10 October 2026.

What does the performance record of Sloth's Private Rust Server show?

Over the last 48 hours, server fps averaged 201; the lowest reading was 76. Buildings, deployables and everything else in the world took the entity count to 55,903. The peak memory use recorded was 3,951 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Sloth's Private Rust Server run from?

No region is published by Sloth's Private Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 135.148.15.13:28015 it is addressed.

Which Rust version is Sloth's Private Rust Server running?

The version in use on Sloth's Private Rust Server is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Sloth's Private Rust Server?

At counting time Sloth's Private Rust Server recorded 0 players across 40 slots. This release records a seven-day average of 0 players and a peak of 3. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 2 players.

What position does Sloth's Private Rust Server hold in the server rankings?

For seven-day player hours, Sloth's Private Rust Server is ranked #5,671, placing it in the top 25% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Sloth's Private Rust Server?

The Rust Census lists that Sloth's Private Rust Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Sloth's Private Rust Server?

Read by the game's server browser, Sloth's Private Rust Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Sloth's Private Rust Server?

The procedural map on Sloth's Private Rust Server is generated by the game, measures 3,000 and carries seed 2146460345. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Sloth's Private Rust Server?

The name of Sloth's Private Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Sloth's Private Rust Server?

Enter client.connect 135.148.15.13:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/HG5PmRCXd3.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.